SDK_UnityMoney/Assets/Adjust/Scripts/Editor/AdjustCustomEditor.cs

74 lines
3.6 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor.SceneManagement;
using UnityEditor;
namespace AdjustSdk
{
[CustomEditor(typeof(Adjust))]
public class AdjustCustomEditor : Editor
{
private Editor settingsEditor;
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
var adjust = target as Adjust;
GUIStyle darkerCyanTextFieldStyles = new GUIStyle(EditorStyles.boldLabel);
darkerCyanTextFieldStyles.normal.textColor = new Color(0f/255f, 190f/255f, 190f/255f);
// Not gonna ask: http://answers.unity.com/answers/1244650/view.html
EditorGUILayout.Space();
var origFontStyle = EditorStyles.label.fontStyle;
EditorStyles.label.fontStyle = FontStyle.Bold;
adjust.startManually = EditorGUILayout.Toggle("START SDK MANUALLY", adjust.startManually, EditorStyles.toggle);
EditorStyles.label.fontStyle = origFontStyle;
using (new EditorGUI.DisabledScope(adjust.startManually))
{
EditorGUILayout.Space();
EditorGUILayout.LabelField("MULTIPLATFORM SETTINGS:", darkerCyanTextFieldStyles);
EditorGUI.indentLevel += 1;
adjust.appToken = EditorGUILayout.TextField("App Token", adjust.appToken);
adjust.environment = (AdjustEnvironment)EditorGUILayout.EnumPopup("Environment", adjust.environment);
adjust.logLevel = (AdjustLogLevel)EditorGUILayout.EnumPopup("Log Level", adjust.logLevel);
// TODO: URL strategy missing
adjust.sendInBackground = EditorGUILayout.Toggle("Send In Background", adjust.sendInBackground);
adjust.launchDeferredDeeplink = EditorGUILayout.Toggle("Launch Deferred Deep Link", adjust.launchDeferredDeeplink);
adjust.costDataInAttribution = EditorGUILayout.Toggle("Cost Data In Attribution Callback", adjust.costDataInAttribution);
adjust.linkMe = EditorGUILayout.Toggle("LinkMe", adjust.linkMe);
adjust.defaultTracker = EditorGUILayout.TextField("Default Tracker", adjust.defaultTracker);
EditorGUI.indentLevel -= 1;
EditorGUILayout.Space();
EditorGUILayout.LabelField("ANDROID SETTINGS:", darkerCyanTextFieldStyles);
EditorGUI.indentLevel += 1;
adjust.preinstallTracking = EditorGUILayout.Toggle("Preinstall Tracking", adjust.preinstallTracking);
adjust.preinstallFilePath = EditorGUILayout.TextField("Preinstall File Path", adjust.preinstallFilePath);
EditorGUI.indentLevel -= 1;
EditorGUILayout.Space();
EditorGUILayout.LabelField("IOS SETTINGS:", darkerCyanTextFieldStyles);
EditorGUI.indentLevel += 1;
adjust.adServices = EditorGUILayout.Toggle("AdServices Info Reading", adjust.adServices);
adjust.idfaReading = EditorGUILayout.Toggle("IDFA Info Reading", adjust.idfaReading);
adjust.skanAttribution = EditorGUILayout.Toggle("SKAdNetwork Handling", adjust.skanAttribution);
EditorGUI.indentLevel -= 1;
}
if (settingsEditor == null)
{
settingsEditor = CreateEditor(AdjustSettings.Instance);
}
settingsEditor.OnInspectorGUI();
if (GUI.changed)
{
EditorUtility.SetDirty(adjust);
EditorSceneManager.MarkSceneDirty(adjust.gameObject.scene);
}
}
}
}