684 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			684 lines
		
	
	
		
			22 KiB
		
	
	
	
		
			C#
		
	
	
	
| /*
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|  * Copyright (c) 2013 Calvin Rien
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|  *
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|  * Based on the JSON parser by Patrick van Bergen
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|  * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
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|  *
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|  * Simplified it so that it doesn't throw exceptions
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|  * and can be used in Unity iPhone with maximum code stripping.
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|  *
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|  * Permission is hereby granted, free of charge, to any person obtaining
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|  * a copy of this software and associated documentation files (the
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|  * "Software"), to deal in the Software without restriction, including
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|  * without limitation the rights to use, copy, modify, merge, publish,
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|  * distribute, sublicense, and/or sell copies of the Software, and to
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|  * permit persons to whom the Software is furnished to do so, subject to
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|  * the following conditions:
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|  *
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|  * The above copyright notice and this permission notice shall be
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|  * included in all copies or substantial portions of the Software.
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|  *
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|  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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|  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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|  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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|  * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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|  * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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|  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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|  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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|  */
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| 
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| using System;
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| using System.Collections;
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| using System.Collections.Generic;
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| using System.IO;
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| using System.Text;
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| 
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| namespace AppLovinMax.ThirdParty.MiniJson
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| {
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|     // Example usage:
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|     //
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|     //  using UnityEngine;
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|     //  using System.Collections;
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|     //  using System.Collections.Generic;
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|     //  using MiniJSON;
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|     //
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|     //  public class MiniJSONTest : MonoBehaviour {
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|     //      void Start () {
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|     //          var jsonString = "{ \"array\": [1.44,2,3], " +
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|     //                          "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
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|     //                          "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
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|     //                          "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
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|     //                          "\"int\": 65536, " +
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|     //                          "\"float\": 3.1415926, " +
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|     //                          "\"bool\": true, " +
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|     //                          "\"null\": null }";
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|     //
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|     //          var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
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|     //
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|     //          Debug.Log("deserialized: " + dict.GetType());
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|     //          Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
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|     //          Debug.Log("dict['string']: " + (string) dict["string"]);
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|     //          Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles
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|     //          Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
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|     //          Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
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|     //
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|     //          var str = Json.Serialize(dict);
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|     //
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|     //          Debug.Log("serialized: " + str);
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|     //      }
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|     //  }
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| 
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|     /// <summary>
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|     /// This class encodes and decodes JSON strings.
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|     /// Spec. details, see http://www.json.org/
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|     ///
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|     /// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
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|     /// All numbers are parsed to doubles.
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|     /// </summary>
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|     public static class Json
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|     {
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|         /// <summary>
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|         /// Parses the string json into a value
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|         /// </summary>
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|         /// <param name="json">A JSON string.</param>
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|         /// <returns>An List<object>, a Dictionary<string, object>, a double, an integer,a string, null, true, or false</returns>
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|         public static object Deserialize(string json)
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|         {
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|             // save the string for debug information
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|             if (string.IsNullOrEmpty(json))
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|             {
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|                 return null;
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|             }
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| 
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|             return Parser.Parse(json);
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|         }
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| 
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|         sealed class Parser : IDisposable
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|         {
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|             const string WORD_BREAK = "{}[],:\"";
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| 
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|             public static bool IsWordBreak(char c)
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|             {
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|                 return Char.IsWhiteSpace(c) || WORD_BREAK.IndexOf(c) != -1;
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|             }
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| 
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|             enum TOKEN
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|             {
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|                 NONE,
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|                 CURLY_OPEN,
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|                 CURLY_CLOSE,
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|                 SQUARED_OPEN,
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|                 SQUARED_CLOSE,
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|                 COLON,
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|                 COMMA,
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|                 STRING,
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|                 NUMBER,
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|                 TRUE,
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|                 FALSE,
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|                 NULL
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|             };
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| 
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|             StringReader json;
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| 
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|             Parser(string jsonString)
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|             {
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|                 json = new StringReader(jsonString);
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|             }
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| 
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|             public static object Parse(string jsonString)
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|             {
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|                 using (var instance = new Parser(jsonString))
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|                 {
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|                     return instance.ParseValue();
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|                 }
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|             }
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| 
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|             public void Dispose()
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|             {
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|                 json.Dispose();
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|                 json = null;
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|             }
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| 
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|             Dictionary<string, object> ParseObject()
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|             {
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|                 Dictionary<string, object> table = new Dictionary<string, object>();
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| 
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|                 // ditch opening brace
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|                 json.Read();
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| 
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|                 // {
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|                 while (true)
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|                 {
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|                     switch (NextToken)
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|                     {
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|                         case TOKEN.NONE:
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|                             return null;
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|                         case TOKEN.COMMA:
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|                             continue;
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|                         case TOKEN.CURLY_CLOSE:
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|                             return table;
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|                         default:
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|                             // name
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|                             string name = ParseString();
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|                             if (name == null)
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|                             {
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|                                 return null;
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|                             }
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| 
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|                             // :
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|                             if (NextToken != TOKEN.COLON)
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|                             {
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|                                 return null;
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|                             }
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| 
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|                             // ditch the colon
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|                             json.Read();
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| 
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|                             // value
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|                             table[name] = ParseValue();
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|                             break;
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|                     }
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|                 }
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|             }
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| 
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|             List<object> ParseArray()
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|             {
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|                 List<object> array = new List<object>();
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| 
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|                 // ditch opening bracket
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|                 json.Read();
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| 
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|                 // [
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|                 var parsing = true;
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|                 while (parsing)
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|                 {
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|                     TOKEN nextToken = NextToken;
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| 
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|                     switch (nextToken)
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|                     {
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|                         case TOKEN.NONE:
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|                             return null;
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|                         case TOKEN.COMMA:
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|                             continue;
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|                         case TOKEN.SQUARED_CLOSE:
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|                             parsing = false;
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|                             break;
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|                         default:
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|                             object value = ParseByToken(nextToken);
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| 
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|                             array.Add(value);
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|                             break;
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|                     }
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|                 }
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| 
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|                 return array;
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|             }
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| 
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|             object ParseValue()
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|             {
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|                 TOKEN nextToken = NextToken;
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|                 return ParseByToken(nextToken);
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|             }
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| 
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|             object ParseByToken(TOKEN token)
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|             {
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|                 switch (token)
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|                 {
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|                     case TOKEN.STRING:
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|                         return ParseString();
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|                     case TOKEN.NUMBER:
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|                         return ParseNumber();
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|                     case TOKEN.CURLY_OPEN:
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|                         return ParseObject();
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|                     case TOKEN.SQUARED_OPEN:
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|                         return ParseArray();
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|                     case TOKEN.TRUE:
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|                         return true;
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|                     case TOKEN.FALSE:
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|                         return false;
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|                     case TOKEN.NULL:
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|                         return null;
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|                     default:
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|                         return null;
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|                 }
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|             }
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| 
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|             string ParseString()
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|             {
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|                 StringBuilder s = new StringBuilder();
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|                 char c;
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| 
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|                 // ditch opening quote
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|                 json.Read();
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| 
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|                 bool parsing = true;
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|                 while (parsing)
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|                 {
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|                     if (json.Peek() == -1)
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|                     {
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|                         parsing = false;
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|                         break;
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|                     }
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| 
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|                     c = NextChar;
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|                     switch (c)
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|                     {
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|                         case '"':
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|                             parsing = false;
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|                             break;
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|                         case '\\':
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|                             if (json.Peek() == -1)
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|                             {
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|                                 parsing = false;
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|                                 break;
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|                             }
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| 
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|                             c = NextChar;
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|                             switch (c)
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|                             {
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|                                 case '"':
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|                                 case '\\':
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|                                 case '/':
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|                                     s.Append(c);
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|                                     break;
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|                                 case 'b':
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|                                     s.Append('\b');
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|                                     break;
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|                                 case 'f':
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|                                     s.Append('\f');
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|                                     break;
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|                                 case 'n':
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|                                     s.Append('\n');
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|                                     break;
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|                                 case 'r':
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|                                     s.Append('\r');
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|                                     break;
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|                                 case 't':
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|                                     s.Append('\t');
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|                                     break;
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|                                 case 'u':
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|                                     var hex = new char[4];
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| 
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|                                     for (int i = 0; i < 4; i++)
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|                                     {
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|                                         hex[i] = NextChar;
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|                                     }
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| 
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|                                     s.Append((char) Convert.ToInt32(new string(hex), 16));
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|                                     break;
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|                             }
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| 
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|                             break;
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|                         default:
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|                             s.Append(c);
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|                             break;
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|                     }
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|                 }
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| 
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|                 return s.ToString();
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|             }
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| 
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|             object ParseNumber()
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|             {
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|                 string number = NextWord;
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| 
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|                 if (number.IndexOf('.') == -1)
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|                 {
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|                     long parsedInt;
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|                     Int64.TryParse(number, out parsedInt);
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|                     return parsedInt;
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|                 }
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| 
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|                 double parsedDouble;
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|                 Double.TryParse(number, out parsedDouble);
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|                 return parsedDouble;
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|             }
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| 
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|             void EatWhitespace()
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|             {
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|                 while (Char.IsWhiteSpace(PeekChar))
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|                 {
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|                     json.Read();
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| 
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|                     if (json.Peek() == -1)
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|                     {
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|                         break;
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|                     }
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|                 }
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|             }
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| 
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|             char PeekChar
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|             {
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|                 get { return Convert.ToChar(json.Peek()); }
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|             }
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| 
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|             char NextChar
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|             {
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|                 get { return Convert.ToChar(json.Read()); }
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|             }
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| 
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|             string NextWord
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|             {
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|                 get
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|                 {
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|                     StringBuilder word = new StringBuilder();
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| 
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|                     while (!IsWordBreak(PeekChar))
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|                     {
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|                         word.Append(NextChar);
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| 
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|                         if (json.Peek() == -1)
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|                         {
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|                             break;
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|                         }
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|                     }
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| 
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|                     return word.ToString();
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|                 }
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|             }
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| 
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|             TOKEN NextToken
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|             {
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|                 get
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|                 {
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|                     EatWhitespace();
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| 
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|                     if (json.Peek() == -1)
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|                     {
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|                         return TOKEN.NONE;
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|                     }
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| 
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|                     switch (PeekChar)
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|                     {
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|                         case '{':
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|                             return TOKEN.CURLY_OPEN;
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|                         case '}':
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|                             json.Read();
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|                             return TOKEN.CURLY_CLOSE;
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|                         case '[':
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|                             return TOKEN.SQUARED_OPEN;
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|                         case ']':
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|                             json.Read();
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|                             return TOKEN.SQUARED_CLOSE;
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|                         case ',':
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|                             json.Read();
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|                             return TOKEN.COMMA;
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|                         case '"':
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|                             return TOKEN.STRING;
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|                         case ':':
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|                             return TOKEN.COLON;
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|                         case '0':
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|                         case '1':
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|                         case '2':
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|                         case '3':
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|                         case '4':
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|                         case '5':
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|                         case '6':
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|                         case '7':
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|                         case '8':
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|                         case '9':
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|                         case '-':
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|                             return TOKEN.NUMBER;
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|                     }
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| 
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|                     switch (NextWord)
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|                     {
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|                         case "false":
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|                             return TOKEN.FALSE;
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|                         case "true":
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|                             return TOKEN.TRUE;
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|                         case "null":
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|                             return TOKEN.NULL;
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|                     }
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| 
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|                     return TOKEN.NONE;
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|                 }
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|             }
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|         }
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| 
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|         /// <summary>
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|         /// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
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|         /// </summary>
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|         /// <param name="obj">A Dictionary<string, object> / List<object></param>
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|         /// <param name="prettyPrint">Whether to pretty print the json string</param>
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|         /// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
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|         public static string Serialize(object obj, bool prettyPrint = false)
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|         {
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|             return Serializer.Serialize(obj, prettyPrint);
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|         }
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| 
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|         sealed class Serializer
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|         {
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|             StringBuilder builder;
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|             bool prettyPrint;
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|             int indentLevel;
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| 
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|             Serializer(bool prettyPrint)
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|             {
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|                 builder = new StringBuilder();
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|                 this.prettyPrint = prettyPrint;
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|                 indentLevel = 0;
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|             }
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| 
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|             public static string Serialize(object obj, bool prettyPrint)
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|             {
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|                 var instance = new Serializer(prettyPrint);
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| 
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|                 instance.SerializeValue(obj);
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| 
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|                 return instance.builder.ToString();
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|             }
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| 
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|             void SerializeValue(object value)
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|             {
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|                 IList asList;
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|                 IDictionary asDict;
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|                 string asStr;
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| 
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|                 if (value == null)
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|                 {
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|                     builder.Append("null");
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|                 }
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|                 else if ((asStr = value as string) != null)
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|                 {
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|                     SerializeString(asStr);
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|                 }
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|                 else if (value is bool)
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|                 {
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|                     builder.Append((bool) value ? "true" : "false");
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|                 }
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|                 else if ((asList = value as IList) != null)
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|                 {
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|                     SerializeArray(asList);
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|                 }
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|                 else if ((asDict = value as IDictionary) != null)
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|                 {
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|                     SerializeObject(asDict);
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|                 }
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|                 else if (value is char)
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|                 {
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|                     SerializeString(new string((char) value, 1));
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|                 }
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|                 else
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|                 {
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|                     SerializeOther(value);
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|                 }
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|             }
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| 
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|             void SerializeObject(IDictionary obj)
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|             {
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|                 bool first = true;
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| 
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|                 builder.Append('{');
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| 
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|                 indentLevel++;
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|                 if (prettyPrint)
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|                 {
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|                     builder.AppendLine();
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|                 }
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| 
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|                 foreach (object e in obj.Keys)
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|                 {
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|                     if (!first)
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|                     {
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|                         builder.Append(',');
 | |
|                         if (prettyPrint)
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|                         {
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|                             builder.AppendLine();
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|                         }
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|                     }
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| 
 | |
|                     if (prettyPrint)
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|                     {
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|                         builder.Append(new string(' ', indentLevel * 4));
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|                     }
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| 
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|                     SerializeString(e.ToString());
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|                     builder.Append(':');
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|                     if (prettyPrint)
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|                     {
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|                         builder.Append(' ');
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|                     }
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| 
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|                     SerializeValue(obj[e]);
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| 
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|                     first = false;
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|                 }
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| 
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|                 indentLevel--;
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| 
 | |
|                 if (prettyPrint)
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|                 {
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|                     builder.AppendLine();
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|                     builder.Append(new string(' ', indentLevel * 4));
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|                 }
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| 
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|                 builder.Append('}');
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|             }
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| 
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|             void SerializeArray(IList anArray)
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|             {
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|                 builder.Append('[');
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| 
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|                 indentLevel++;
 | |
|                 if (prettyPrint)
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|                 {
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|                     builder.AppendLine();
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|                 }
 | |
| 
 | |
|                 bool first = true;
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| 
 | |
|                 foreach (object obj in anArray)
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|                 {
 | |
|                     if (!first)
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|                     {
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|                         builder.Append(',');
 | |
|                         if (prettyPrint)
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|                         {
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|                             builder.AppendLine();
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|                         }
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|                     }
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| 
 | |
|                     if (prettyPrint)
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|                     {
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|                         builder.Append(new string(' ', indentLevel * 4));
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|                     }
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| 
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|                     SerializeValue(obj);
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| 
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|                     first = false;
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|                 }
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| 
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|                 indentLevel--;
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|                 if (prettyPrint)
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|                 {
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|                     builder.AppendLine();
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|                     builder.Append(new string(' ', indentLevel * 4));
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|                 }
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| 
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|                 builder.Append(']');
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|             }
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| 
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|             void SerializeString(string str)
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|             {
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|                 builder.Append('\"');
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| 
 | |
|                 char[] charArray = str.ToCharArray();
 | |
|                 foreach (var c in charArray)
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|                 {
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|                     switch (c)
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|                     {
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|                         case '"':
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|                             builder.Append("\\\"");
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|                             break;
 | |
|                         case '\\':
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|                             builder.Append("\\\\");
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|                             break;
 | |
|                         case '\b':
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|                             builder.Append("\\b");
 | |
|                             break;
 | |
|                         case '\f':
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|                             builder.Append("\\f");
 | |
|                             break;
 | |
|                         case '\n':
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|                             builder.Append("\\n");
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|                             break;
 | |
|                         case '\r':
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|                             builder.Append("\\r");
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|                             break;
 | |
|                         case '\t':
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|                             builder.Append("\\t");
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|                             break;
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|                         default:
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|                             int codepoint = Convert.ToInt32(c);
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|                             if ((codepoint >= 32) && (codepoint <= 126))
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|                             {
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|                                 builder.Append(c);
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|                             }
 | |
|                             else
 | |
|                             {
 | |
|                                 builder.Append("\\u");
 | |
|                                 builder.Append(codepoint.ToString("x4"));
 | |
|                             }
 | |
| 
 | |
|                             break;
 | |
|                     }
 | |
|                 }
 | |
| 
 | |
|                 builder.Append('\"');
 | |
|             }
 | |
| 
 | |
|             void SerializeOther(object value)
 | |
|             {
 | |
|                 // NOTE: decimals lose precision during serialization.
 | |
|                 // They always have, I'm just letting you know.
 | |
|                 // Previously floats and doubles lost precision too.
 | |
|                 if (value is float)
 | |
|                 {
 | |
|                     builder.Append(((float) value).ToString("R"));
 | |
|                 }
 | |
|                 else if (value is int
 | |
|                          || value is uint
 | |
|                          || value is long
 | |
|                          || value is sbyte
 | |
|                          || value is byte
 | |
|                          || value is short
 | |
|                          || value is ushort
 | |
|                          || value is ulong)
 | |
|                 {
 | |
|                     builder.Append(value);
 | |
|                 }
 | |
|                 else if (value is double
 | |
|                          || value is decimal)
 | |
|                 {
 | |
|                     builder.Append(Convert.ToDouble(value).ToString("R"));
 | |
|                 }
 | |
|                 else
 | |
|                 {
 | |
|                     SerializeString(value.ToString());
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 |