SDK_UnityMoney/Assets/Script/SDKManager/FirebaseManager/FireBaseAnalyticsManager.cs

169 lines
5.8 KiB
C#

using System;
using System.Collections.Generic;
using Firebase.Analytics;
using Newtonsoft.Json;
namespace WZ
{
/// <summary>
/// Firebase analytics事件上报
/// </summary>
public class FireBaseAnalyticsManager : NormalSingleton<FireBaseAnalyticsManager>
{
private const string KEY_SUPER_PROPERTIES = "KEY_SUPER_PROPERTIES";
private Dictionary<string, object> superProperties = new Dictionary<string, object>();
public void InitSuperProperties()
{
string json = PlayerPrefsUtils.GetPlayerPrefsString(KEY_SUPER_PROPERTIES, "");
if (!string.IsNullOrEmpty(json))
{
superProperties = JsonConvert.DeserializeObject<Dictionary<string, object>>(json);
}
}
public void LogEvent(string eventName)
{
List<Parameter> parameterList = new List<Parameter>();
if (superProperties != null)
{
foreach (var superProperty in superProperties)
{
Parameter parameter = new Parameter(superProperty.Key, superProperty.Value.ToString());
parameterList.Add(parameter);
}
}
FirebaseAnalytics.LogEvent(eventName, parameterList.ToArray());
}
public void LogEvent(string eventName, Dictionary<string, string> dict)
{
List<Parameter> parameters = new List<Parameter>();
foreach (var item in dict)
{
Parameter parameter = new Parameter(item.Key, item.Value);
parameters.Add(parameter);
}
Firebase.Analytics.FirebaseAnalytics.LogEvent(eventName, parameters.ToArray());
}
/// <summary>
/// 设置用户属性
/// </summary>
/// <param name="name"></param>
/// <param name="property"></param>
public void SetUserProperty(string name, string property)
{
Firebase.Analytics.FirebaseAnalytics.SetUserProperty(name, property);
}
/// <summary>
/// 设置用户属性
/// </summary>
/// <param name="name"></param>
/// <param name="property"></param>
public void SetUserProperty(Dictionary<string, object> propertys)
{
foreach (var property in propertys)
{
SetUserProperty(property.Key, property.Value.ToString());
}
}
/// <summary>
/// 设置公共事件属性
/// </summary>
/// <param name="propertys"></param>
public void SetSuperProperties(Dictionary<string, object> propertys)
{
if (superProperties == null)
{
superProperties = new Dictionary<string, object>();
}
foreach (var property in propertys)
{
superProperties[property.Key] = property.Value;
}
string json = JsonConvert.SerializeObject(superProperties);
PlayerPrefsUtils.SavePlayerPrefsString(KEY_SUPER_PROPERTIES, json);
}
/// <summary>
/// FireBase收益上报
/// </summary>
/// <param name="ad_platform">聚合平台名称</param>
/// <param name="ad_source">广告平台名称</param>
/// <param name="ad_unit_name">广告位ID</param>
/// <param name="ad_format">广告格式</param>
/// <param name="revenue">单次展示收益</param>
/// <param name="position">广告展示点位</param>
/// <param name="number">第几次展示该格式的广告</param>
public void OnAdRevenueEvent(string ad_platform, string ad_source, string ad_unit_name, AdsType ad_format, double revenue, string position, int number)
{
var impressionParameters = new[] {
new Firebase.Analytics.Parameter("ad_platform", ad_platform),
new Firebase.Analytics.Parameter("ad_source", ad_source),
new Firebase.Analytics.Parameter("ad_unit_name",ad_unit_name),
new Firebase.Analytics.Parameter("ad_format", ad_format.ToString()),
new Firebase.Analytics.Parameter("value", revenue),
new Firebase.Analytics.Parameter("currency", "USD"), // All AppLovin revenue is sent in USD
new Firebase.Analytics.Parameter("position", position),
new Firebase.Analytics.Parameter("number", number),
};
string name = GetName();
Firebase.Analytics.FirebaseAnalytics.LogEvent(name, impressionParameters);
AdsKeyEvents.Instance.LogAdCountEvents(ad_format, revenue);
}
/// <summary>
/// 收益分离
/// </summary>
/// <returns></returns>
private string GetName()
{
string name = "ad_impression";
//获取在线参数
string json = FireBaseRemoteConfigManager.Instance.GetRemoteConfigString("revenue_fir");
if (string.IsNullOrEmpty(json))
{
return name;
}
var revenueAdjs = JsonConvert.DeserializeObject<RevenueData[]>(json);
if (revenueAdjs == null && revenueAdjs.Length == 0)
{
return name;
}
int totalRate = 0;
//获取全部概率
foreach (var item in revenueAdjs)
{
totalRate += item.rate;
}
//开始随机
int randomValue = UnityEngine.Random.Range(0, totalRate);
int accumulatedRate = 0;
//根据随机值定位
foreach (var item in revenueAdjs)
{
accumulatedRate += item.rate;
if (randomValue < accumulatedRate)
{
return item.name;
}
}
return name;
}
}
}