SDK_UnityMoney/Assets/Adjust/Scripts/AdjustEvent.cs

82 lines
2.3 KiB
C#

using System.Collections.Generic;
using System.Collections.ObjectModel;
namespace AdjustSdk
{
public class AdjustEvent
{
private List<string> innerCallbackParameters;
private List<string> innerPartnerParameters;
public string EventToken { get; private set; }
public double? Revenue { get; private set; }
public string Currency { get; private set; }
public string CallbackId { get; set; }
public string DeduplicationId { get; set; }
public string ProductId { get; set; }
public ReadOnlyCollection<string> CallbackParameters
{
get
{
if (innerCallbackParameters == null)
{
return null;
}
else
{
return innerCallbackParameters.AsReadOnly();
}
}
}
public ReadOnlyCollection<string> PartnerParameters
{
get
{
if (innerPartnerParameters == null)
{
return null;
}
else
{
return innerPartnerParameters.AsReadOnly();
}
}
}
// ios specific
public string TransactionId { get; set; }
// android specific
public string PurchaseToken;
public AdjustEvent(string eventToken)
{
this.EventToken = eventToken;
}
public void SetRevenue(double amount, string currency)
{
this.Revenue = amount;
this.Currency = currency;
}
public void AddCallbackParameter(string key, string value)
{
if (this.innerCallbackParameters == null)
{
this.innerCallbackParameters = new List<string>();
}
this.innerCallbackParameters.Add(key);
this.innerCallbackParameters.Add(value);
}
public void AddPartnerParameter(string key, string value)
{
if (this.innerPartnerParameters == null)
{
this.innerPartnerParameters = new List<string>();
}
this.innerPartnerParameters.Add(key);
this.innerPartnerParameters.Add(value);
}
}
}