48 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			48 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
| using System;
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| using UnityEditor;
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| using UnityEngine;
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| using AnyThink.Scripts.IntegrationManager.Editor;
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| 
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| [InitializeOnLoad]
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| public class ATAssetPostprocessor : AssetPostprocessor
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| {
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|     private static readonly string TAG = "ATAssetPostprocessor";
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| 
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|     static ATAssetPostprocessor()
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|     {
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|         log("ATAssetPostprocessor is now initialized!");
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|     }
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|     void OnPostprocessAsset(string path)
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|     {
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|         log("OnPostprocessAsset() >>> path: " + path + " assetPath: " + assetPath);
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|     }
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| 
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|     static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
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|     {
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|         foreach (string str in importedAssets)
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|         {
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|             log("imported Asset: " + str);
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|         }
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|         foreach (string str in deletedAssets)
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|         {
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|             log("Deleted Asset: " + str);
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|         }
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| 
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|         for (int i = 0; i < movedAssets.Length; i++)
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|         {
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|             log("Moved Asset: " + movedAssets[i] + " from: " + movedFromAssetPaths[i]);
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|         }
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|         
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|     }
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| 
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|     void OnPreprocessAsset()
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|     {
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|         log("OnPreprocessAsset() >>> called assetPath: " + assetPath);
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|     }
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| 
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|     private static void log(string msg)
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|     {
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|         ATLog.log(TAG, msg);
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|     }
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| }
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