using System.Collections; using System.Collections.Generic; using UnityEngine; namespace WZ { public static class TransferData { public static bool HasVpnPermission { get => PlayerPrefs.GetInt("vpn_permission",0) == 1; set => PlayerPrefs.SetInt("vpn_permission", value == true ? 1 : 0); } public static bool HasReqVpnPermission { get => PlayerPrefs.GetInt("req_vpn_permission",0) == 1; set => PlayerPrefs.SetInt("req_vpn_permission", value == true ? 1 : 0); } /// /// 是否已经展示过了VPN权限弹框 /// public static bool HasShowedReqVpnPermissionView { get => PlayerPrefs.GetInt("req_vpn_permission_showed",0) == 1; set => PlayerPrefs.SetInt("req_vpn_permission_showed", value == true ? 1 : 0); } } }