using System.Collections; using System.Collections.Generic; using UnityEngine; namespace WZ { public class AdsActionEvents { public static void TrackAdClicked(PlatformType adPlatform, string adSource, string adUnitName, AdsType adFormat, string posotion, double value) { } public static void TrackAdClosed(PlatformType adPlatform, string adSource, string adUnitName, AdsType adFormat, string posotion, double value) { AdsSDKManager.Instance.otherAdsOnShow = false; } public static void TrackAdStartLoad(PlatformType adPlatform, string adSource, string adUnitName, AdsType adFormat) { AdsSDKManager.Instance.otherAdsOnShow = true; } public static void TrackAdLoaded(PlatformType adPlatform, string adSource, string adUnitName, AdsType adFormat, double loadTime) { } public static void TrackAdFailToLoad(PlatformType adPlatform, string adSource, string adUnitName, AdsType adFormat, double loadTime, string reason) { } public static void TrackAdFailToShow(PlatformType adPlatform, AdsType adFormat, string reason, string pos) { AdsSDKManager.Instance.otherAdsOnShow = false; } public static void TrackAdPosition(AdsType adFormat, string pos) { } public static void TrackAdImpression(PlatformType adPlatform, string adSource, string adUnitName, AdsType adFormat, string posotion, double value) { } } }