#if UNITY_PURCHASE using System.Collections; using System.Collections.Generic; using UnityEngine; namespace WZ { public struct PurchaseInfo { public string productName; public string productID; public string orderID; public string currency; public string price; public string gameExtra; public string productType; public string failReason; public bool orderAlreadyExists; public bool purchaseResult; public IAPResultType resultType; public PurchaseInfo(string productName, string productID, string orderID, string currency, string price, string gameExtra, string productType, string failReason, bool orderAlreadyExists, bool purchaseResult, IAPResultType resultType) { this.productName = productName; this.productID = productID; this.orderID = orderID; this.currency = currency; this.price = price; this.gameExtra = gameExtra; this.productType = productType; this.failReason = failReason; this.orderAlreadyExists = orderAlreadyExists; this.purchaseResult = purchaseResult; this.resultType = resultType; } } } #endif