using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace WZ
{
public static class TransferData
{
///
/// 是否有VPN权限
///
public static bool HasVpnPermission
{
get => PlayerPrefs.GetInt("vpn_permission",0) == 1;
set => PlayerPrefs.SetInt("vpn_permission", value == true ? 1 : 0);
}
///
/// 是否弹出过VPN引导
///
public static bool HasShowedReqVpnPermissionView
{
get => PlayerPrefs.GetInt("req_vpn_permission_showed",0) == 1;
set => PlayerPrefs.SetInt("req_vpn_permission_showed", value == true ? 1 : 0);
}
}
}