webview展示成功后回调

This commit is contained in:
玉峰 2025-09-03 16:12:41 +08:00
parent a21c6d9a59
commit 7dd6d2e915
2 changed files with 27 additions and 9 deletions

View File

@ -655,6 +655,15 @@ public class AppSDKManager : D_MonoSingleton<AppSDKManager>
}
/// <summary>
/// Webview展示成功后回调
/// </summary>
/// <param name="action"></param>
public void WebviewShowSuccess(Action<string> action)
{
EFSdkManager.Instance.SetWebviewShowSuccessAction(action);
}
#endregion
/// <summary>

View File

@ -1,4 +1,5 @@
using EFSDK;
using System;
using EFSDK;
using Firebase.Analytics;
using UnityEngine;
@ -11,13 +12,22 @@ namespace WZ
//互动广告位
private string okspinShowPos = "";
private Action<string> _webviewShowSuccessAction;
public void Init()
{
if (Application.isEditor)
{
return;
}
EFSdk.get().Init((actionType, str) => { });
EFSdk.get().Init((actionType, str) =>
{
if (actionType == EFSdk.ActionType.H5_Load_Succ)
{
//webview展示成功
_webviewShowSuccessAction?.Invoke(str);
}
});
SetSDKEventCallback();
SetHdH5ImpressionCallback();
@ -46,12 +56,6 @@ namespace WZ
return;
}
//判断链接是互动广告
if (!url.Contains("gamifyspace"))
{
return;
}
//展示次数
int count = PlayerPrefsUtils.GetPlayerPrefsInt(KEY_OKSPIN_SHOW_COUNT, 0);
count++;
@ -73,5 +77,10 @@ namespace WZ
{
okspinShowPos = pos;
}
public void SetWebviewShowSuccessAction(Action<string> action)
{
_webviewShowSuccessAction = action;
}
}
}