48 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			48 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			C#
		
	
	
	
|  | using System; | ||
|  | using UnityEditor; | ||
|  | using UnityEngine; | ||
|  | using AnyThink.Scripts.IntegrationManager.Editor; | ||
|  | 
 | ||
|  | [InitializeOnLoad] | ||
|  | public class ATAssetPostprocessor : AssetPostprocessor | ||
|  | { | ||
|  |     private static readonly string TAG = "ATAssetPostprocessor"; | ||
|  | 
 | ||
|  |     static ATAssetPostprocessor() | ||
|  |     { | ||
|  |         log("ATAssetPostprocessor is now initialized!"); | ||
|  |     } | ||
|  |     void OnPostprocessAsset(string path) | ||
|  |     { | ||
|  |         log("OnPostprocessAsset() >>> path: " + path + " assetPath: " + assetPath); | ||
|  |     } | ||
|  | 
 | ||
|  |     static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths) | ||
|  |     { | ||
|  |         foreach (string str in importedAssets) | ||
|  |         { | ||
|  |             log("imported Asset: " + str); | ||
|  |         } | ||
|  |         foreach (string str in deletedAssets) | ||
|  |         { | ||
|  |             log("Deleted Asset: " + str); | ||
|  |         } | ||
|  | 
 | ||
|  |         for (int i = 0; i < movedAssets.Length; i++) | ||
|  |         { | ||
|  |             log("Moved Asset: " + movedAssets[i] + " from: " + movedFromAssetPaths[i]); | ||
|  |         } | ||
|  |          | ||
|  |     } | ||
|  | 
 | ||
|  |     void OnPreprocessAsset() | ||
|  |     { | ||
|  |         log("OnPreprocessAsset() >>> called assetPath: " + assetPath); | ||
|  |     } | ||
|  | 
 | ||
|  |     private static void log(string msg) | ||
|  |     { | ||
|  |         ATLog.log(TAG, msg); | ||
|  |     } | ||
|  | } |