SDK_UnityMoney/Assets/Script/SDKManager/TransferManager/TransferData.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace WZ
{
public static class TransferData
{
public static bool HasVpnPermission
{
get => PlayerPrefs.GetInt("vpn_permission",0) == 1;
set => PlayerPrefs.SetInt("vpn_permission", value == true ? 1 : 0);
}
public static bool HasReqVpnPermission
{
get => PlayerPrefs.GetInt("req_vpn_permission",0) == 1;
set => PlayerPrefs.SetInt("req_vpn_permission", value == true ? 1 : 0);
}
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/// <summary>
/// 是否已经展示过了VPN权限弹框
/// </summary>
public static bool HasShowedReqVpnPermissionView
{
get => PlayerPrefs.GetInt("req_vpn_permission_showed",0) == 1;
set => PlayerPrefs.SetInt("req_vpn_permission_showed", value == true ? 1 : 0);
}
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}
}