SDK_UnityMoney/Assets/ThinkupTpnPlugin/Script/IntegrationManager/Editor/ATIntegrationManager.cs

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2025-08-30 05:15:51 +00:00
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.Networking;
using UnityEditor.PackageManager.Requests;
using UnityEditor.PackageManager;
using System.Threading.Tasks;
using System.Threading;
namespace AnyThink.Scripts.IntegrationManager.Editor
{
public class ATIntegrationManager
{
public static ATIntegrationManager Instance = new ATIntegrationManager();
// private UnityWebRequest downloadPluginRequest;
private const string AnyThinkAds = "AnyThinkAds";
//AnyThink的unity插件
public static string AnyThinkNetworkName = "Core";
private PluginData mPluginData;
private ATIntegrationManager()
{
}
public void CancelDownload()
{
// if (downloadPluginRequest == null) return;
// downloadPluginRequest.Abort();
}
public IEnumerator loadPluginData(Action<PluginData> callback)
{
var thinkupVersionRequest = UnityWebRequest.Get(ATNetInfo.getPluginConfigUrl(ATConfig.PLUGIN_VERSION));
var webRequest = thinkupVersionRequest.SendWebRequest();
while (!webRequest.isDone)
{
yield return new WaitForSeconds(0.1f);
}
#if UNITY_2020_1_OR_NEWER
if (thinkupVersionRequest.result != UnityWebRequest.Result.Success)
#elif UNITY_2017_2_OR_NEWER
if (thinkupVersionRequest.isNetworkError || thinkupVersionRequest.isHttpError)
#else
if (thinkupVersionRequest.isError)
#endif
{
Debug.Log("loadPluginData failed.");
callback(null);
}
else
{
//解析Anythink的版本数据
string thinkupVersionJson = thinkupVersionRequest.downloadHandler.text;
PluginData pluginData = ATDataUtil.parsePluginDataJson(thinkupVersionJson);
Debug.Log("loadPluginData succeed. country: " + pluginData.country + " androidVersions: "
+ pluginData.androidVersions + " iosVersions: " + pluginData.iosVersions);
mPluginData = pluginData;
callback(pluginData);
}
}
public IEnumerator loadNetworksData(PluginData pluginData, Action<PluginData> callback)
{
Network network = pluginData.anyThink;
if (pluginData == null)
{
callback(null);
}
else if (pluginData.requestParams == null) {
ATLog.log("loadNetworksData() >>> pluginData.requestParams is null");
callback(pluginData);
}
else
{
var networksRequest = UnityWebRequest.Get(ATNetInfo.getNetworkListUrl(ATConfig.PLUGIN_VERSION));
var webRequest = networksRequest.SendWebRequest();
while (!webRequest.isDone)
{
yield return new WaitForSeconds(0.1f);
}
#if UNITY_2020_1_OR_NEWER
if (networksRequest.result != UnityWebRequest.Result.Success)
#elif UNITY_2017_2_OR_NEWER
if (networksRequest.isNetworkError || networksRequest.isHttpError)
#else
if (networksRequest.isError)
#endif
{
Debug.Log("loadNetworksData failed.");
callback(pluginData);
}
else
{
//解析network列表的版本数据
string netowrksJson = networksRequest.downloadHandler.text;
ATLog.log("loadNetworksData() >>> netowrksJson: " + netowrksJson);
pluginData.mediatedNetworks = ATDataUtil.parseNetworksJson(pluginData, netowrksJson);
ATLog.log("loadNetworksData() >>> mediatedNetworks: " + pluginData.mediatedNetworks);
mPluginData = pluginData;
callback(pluginData);
}
}
}
/// <summary>
/// Downloads the plugin file for a given network.
/// </summary>
/// <param name="network">Network for which to download the current version.</param>
/// <param name="showImport">Whether or not to show the import window when downloading. Defaults to <c>true</c>.</param>
/// <returns></returns>
public void downloadPlugin(Network network, int os =1, bool showImport = false)
{
ATEditorCoroutine.startCoroutine(downloadPluginWithEnumerator(network, os, showImport));
}
public IEnumerator downloadPluginWithEnumerator(Network network, int os, bool showImport)
{
ATLog.log("downloadPluginWithEnumerator() >>> networkName: " + network.Name + " os: " + os);
// if (downloadPluginRequest != null)
// {
// downloadPluginRequest.Dispose();
// }
var path = Path.Combine(Application.temporaryCachePath, network.PluginFileName);
ATLog.log("downloadPluginWithEnumerator() >>> path: " + path);
#if UNITY_2017_2_OR_NEWER
var downloadHandler = new DownloadHandlerFile(path);
#else
var downloadHandler = new ATDownloadHandler(path);
#endif
var downloadUrl = network.AndroidDownloadUrl;
if (os == ATConfig.OS_IOS)
{
downloadUrl = network.iOSDownloadloadUrl;
}
UnityWebRequest downloadPluginRequest = new UnityWebRequest(downloadUrl)
{ method = UnityWebRequest.kHttpVerbGET,
downloadHandler = downloadHandler
};
#if UNITY_2017_2_OR_NEWER
var operation = downloadPluginRequest.SendWebRequest();
#else
var operation = downloadPluginRequest.Send();
#endif
while (!operation.isDone)
{
yield return new WaitForSeconds(0.1f); // Just wait till downloadPluginRequest is completed. Our coroutine is pretty rudimentary.
if (operation.progress != 1 && operation.isDone)
{
// CallDownloadPluginProgressCallback(network.DisplayName, operation.progress, operation.isDone, os);
UpdateCurrentVersions(network, os);
}
}
#if UNITY_2020_1_OR_NEWER
if (downloadPluginRequest.result != UnityWebRequest.Result.Success)
#elif UNITY_2017_2_OR_NEWER
if (downloadPluginRequest.isNetworkError || downloadPluginRequest.isHttpError)
#else
if (downloadPluginRequest.isError)
#endif
{
ATLog.logError(downloadPluginRequest.error);
}
else
{
AssetDatabase.ImportPackage(path, showImport);
UpdateCurrentVersions(network, os);
AssetDatabase.Refresh();
}
downloadPluginRequest.Dispose();
downloadPluginRequest = null;
}
//默认下载core包在下载完network的数据时。
public void downloadCorePlugin(PluginData pluginData)
{
mPluginData = pluginData;
var requestParams = pluginData.requestParams;
var pluginSettingData = pluginData.pluginSettingData;
bool isIosInstalled = ATConfig.isCoreNetworkInstalled(pluginSettingData, ATConfig.OS_IOS);
bool isAndroidInstalled = ATConfig.isCoreNetworkInstalled(pluginSettingData, ATConfig.OS_ANDROID);
ATLog.log("downloadCorePlugin() >>> isIosInstalled: " + isIosInstalled + " isAndroidInstalled: " + isAndroidInstalled);
Network network = pluginData.anyThink;
int os = requestParams.os;
if (os == ATConfig.OS_ANDROID) {
if (!isAndroidInstalled) {
downloadPlugin(network, os);
} else {
//判断是否需要切换SDK
var latestVersions = network.LatestVersions;
var curVersion = network.CurrentVersions;
if (latestVersions.Android != curVersion.Android) {
//先删除掉core包
ATConfig.removeSdk(pluginData.country, os);
removeNetworkVersions(pluginData, os);
//赋值当前版本为空
curVersion.Android = "";
//重新下载core包
downloadPlugin(network, os);
//重新下载已安装的network
redownloadNetworksPlugin(pluginData, os);
}
}
} else if (os == ATConfig.OS_IOS){
if (!isIosInstalled) {
downloadPlugin(network, os);
} else {
//判断是否需要切换SDK
var latestVersions = network.LatestVersions;
var curVersion = network.CurrentVersions;
if (latestVersions.Ios != curVersion.Ios) {
//先删除掉core包
ATConfig.removeSdk(pluginData.country, os);
removeNetworkVersions(pluginData, os);
//赋值当前版本为空
curVersion.Ios = "";
//重新下载core包
downloadPlugin(network, os);
//重新下载已安装的network
redownloadNetworksPlugin(pluginData, os);
}
}
}
}
//当切换SDK版本时需要重新下载已安装的network
private void redownloadNetworksPlugin(PluginData pluginData, int os) {
var mediatedNetworks = pluginData.mediatedNetworks;
var needInstallNetworkList = new List<Network>();
foreach(Network network in mediatedNetworks) {
var currentVersion = network.CurrentVersions;
if (currentVersion != null) {
if (os == ATConfig.OS_ANDROID) {
if (!string.IsNullOrEmpty(currentVersion.Android)) {
needInstallNetworkList.Add(network);
}
} else {
if (!string.IsNullOrEmpty(currentVersion.Ios)) {
needInstallNetworkList.Add(network);
}
}
}
}
if (needInstallNetworkList.Count() == 0) {
return;
}
Thread.Sleep(500);
ATEditorCoroutine.startCoroutine(UpgradeAllNetworks(needInstallNetworkList, os));
}
private IEnumerator UpgradeAllNetworks(List<Network> networks, int os) {
EditorApplication.LockReloadAssemblies();
foreach (var network in networks)
{
yield return downloadPluginWithEnumerator(network, os, false);
}
EditorApplication.UnlockReloadAssemblies();
}
public void networkInstallOrUpdate(PluginData pluginData, Network network, int os)
{
downloadPlugin(network, os);
}
//更新network已安装的版本
private void UpdateCurrentVersions(Network network, int os)
{
var latestVersions = network.LatestVersions;
var versions = network.CurrentVersions;
if (versions == null) {
versions = new Versions();
}
if (os == ATConfig.OS_ANDROID) {
versions.Android = latestVersions.Android;
} else {
versions.Ios = latestVersions.Ios;
}
network.CurrentVersions = versions;
// await Task.Delay(1000);
// Thread.Sleep(1000);
//下面的逻辑会延迟一秒后执行确保unitypackage先解压到本地
ATConfig.saveInstalledNetworkVersion(network, os);
ATLog.log("UpdateCurrentVersions() >>> AndroidVersion: " + versions.Android);
//保存Core Networkde
if (ATConfig.isCoreNetwork(network.Name)) {
var countrySettingData = mPluginData.pluginSettingData.getCountrySettingData();
if (os == ATConfig.OS_ANDROID) {
countrySettingData.android_version = latestVersions.Android;
} else {
countrySettingData.ios_version = latestVersions.Ios;
}
ATConfig.savePluginSettingData(mPluginData.pluginSettingData);
}
// ATLog.log("UpdateCurrentVersions() >>> Name: " + network.Name + " latest Unity Version: " + network.LatestVersions.Unity);
}
//点击了界面的network删除按钮
public void uninstallNetwork(Network network, int os)
{
var result = ATConfig.removeInstalledNetwork(network, os);
if (result) {
if (os == ATConfig.OS_ANDROID){
network.CurrentVersions.Android = "";
} else {
network.CurrentVersions.Ios = "";
}
}
}
//切换国家
public void switchCountry(PluginData pluginData, int country) {
pluginData.country = country;
var pluginSettingData = pluginData.pluginSettingData;
pluginSettingData.curCountry = country;
ATConfig.savePluginSettingData(pluginSettingData);
}
//获取AndroidX开关状态
public int getAndroidXSetting(PluginData pluginData) {
if (pluginData == null) {
return 0;
}
var pluginSettingData = pluginData.pluginSettingData;
if (pluginSettingData == null) {
return 0;
}
CountrySettingData countrySettingData = pluginSettingData.getCountrySettingData();
return countrySettingData.androidXSetting;
}
//设置并保存AndroidX开关状态
public void saveAndroidXSetting(PluginData pluginData, int androidXSetting) {
ATLog.log("saveAndroidXSetting() >>> androidXSetting: " + androidXSetting);
var pluginSettingData = pluginData.pluginSettingData;
CountrySettingData countrySettingData = pluginSettingData.getCountrySettingData();
countrySettingData.androidXSetting = androidXSetting;
ATConfig.savePluginSettingData(pluginSettingData);
}
//根据系统判断Admob是否有安装
public bool isAdmobInstalled(int os) {
return ATConfig.isNetworkInstalledByName("Admob", os);
}
public string getAdmobAppIdByOs(PluginData pluginData, int os) {
if (pluginData == null) {
return "";
}
//android_admob_app_id
var countrySettingData = pluginData.pluginSettingData.getCountrySettingData();
return countrySettingData.getAdmobAppId(os);
}
//设置保存Admob app id
public void setAdmobAppidByOs(PluginData pluginData, int os, string appId) {
if (pluginData == null || pluginData.pluginSettingData == null) {
return;
}
var countrySettingData = pluginData.pluginSettingData.getCountrySettingData();
countrySettingData.setAdmobAppId(appId, os);
ATConfig.savePluginSettingData(pluginData.pluginSettingData);
}
//删除某个版本的SDK
public void deleteSdk(PluginData pluginData, string sdkVersion, int os) {
ATLog.log("deleteSdk() >>> sdkVersion: " + sdkVersion + " os: " + os);
//删除本地文件
ATConfig.removeSdk(pluginData.country, os);
//修改UI显示
removeNetworkVersions(pluginData, os, true);
var curVersions = pluginData.anyThink.CurrentVersions;
//修改sdk本地配置文件
var pluginSettingData = pluginData.pluginSettingData;
CountrySettingData countrySettingData = pluginSettingData.getCountrySettingData();
if (os == ATConfig.OS_ANDROID) {
curVersions.Android = "";
countrySettingData.android_version = "";
} else {
curVersions.Ios = "";
countrySettingData.ios_version = "";
}
ATConfig.savePluginSettingData(pluginSettingData);
}
private void removeNetworkVersions(PluginData pluginData, int os, bool isDeleteSdk = false) {
if (isDeleteSdk) {
var mediatedNetworks = pluginData.mediatedNetworks;
if (mediatedNetworks != null && mediatedNetworks.Length > 0) {
foreach(Network network in mediatedNetworks) {
var currentVersion = network.CurrentVersions;
if (currentVersion != null) {
if (os == ATConfig.OS_ANDROID) {
currentVersion.Android = "";
} else {
currentVersion.Ios = "";
}
}
var latestVersions = network.LatestVersions;
if (latestVersions != null) {
if (os == ATConfig.OS_ANDROID) {
latestVersions.Android = "";
} else {
latestVersions.Ios = "";
}
}
}
}
NetworkRequestParams requestParams = pluginData.requestParams;
if (requestParams == null) {
return;
}
if (os == ATConfig.OS_ANDROID) { //Android
requestParams.androidVersion = "";
} else {
requestParams.iosVersion = "";
}
}
}
}
}