SDK_UnityMoney/Assets/Script/SDKManager/Purchase/IAPInfo.cs

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2025-09-18 10:30:57 +00:00
#if UNITY_PURCHASE
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace WZ
{
public struct PurchaseInfo
{
public string productName;
public string productID;
public string orderID;
public string currency;
public string price;
public string gameExtra;
public string productType;
public string failReason;
public bool orderAlreadyExists;
public bool purchaseResult;
public IAPResultType resultType;
public PurchaseInfo(string productName, string productID, string orderID,
string currency, string price, string gameExtra,
string productType, string failReason, bool orderAlreadyExists, bool purchaseResult,
IAPResultType resultType)
{
this.productName = productName;
this.productID = productID;
this.orderID = orderID;
this.currency = currency;
this.price = price;
this.gameExtra = gameExtra;
this.productType = productType;
this.failReason = failReason;
this.orderAlreadyExists = orderAlreadyExists;
this.purchaseResult = purchaseResult;
this.resultType = resultType;
}
}
}
#endif