SDK_UnityMoney/Assets/Script/SDKManager/AdjustManager/AdjustNetwork.cs

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using System;
using System.Collections;
using AdjustSdk;
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using UnityEngine;
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using WZ;
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public class AdjustNetwork : D_MonoSingleton<AdjustNetwork>
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{
/// <summary>
/// 是否是自然量用户
/// 默认自然量用户
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/// </summary>
/// <returns></returns>
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public bool InOrganic()
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{
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string network = AdjustManager.Instance.GetAdjustNetwork();
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if (string.IsNullOrEmpty(network))
{
return true;
}
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if (network.ToLower().Replace(" ", "") == "Organic".ToLower().Replace(" ", ""))
{
return true;
}
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//去除大小写和空格之后再对比
if (network.ToLower().Replace(" ", "") == "Untrusted Devices".ToLower().Replace(" ", "") || network.ToLower().Replace(" ", "") == "Google Organic Search".ToLower().Replace(" ", ""))
{
return true;
}
return false;
}
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/// <summary>
/// 获取adjust信息成功
/// </summary>
public void LogEventGetSuccess()
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{
long startTime = AdjustManager.Instance.GetStartTime();
long endTime = TimeUtils.GetLocalTimestamp();
//计算两个时间相差多少秒
// 计算毫秒差值的绝对值
long diffMs = Math.Abs(startTime - endTime);
// 转换为秒并向上取整
double seconds = (double)diffMs / 1000;
int time = (int)Math.Ceiling(seconds);
//数数
ShuShuEvent.Instance.Track("adjust_get_success", "pass_time", time);
FireBaseAnalyticsManager.Instance.LogEvent("adjust_get_success", "pass_time", time);
}
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}