popcorn/popcorn/Assets/Unity.IO.Compression/IDeflater.cs

11 lines
324 B
C#

using System;
namespace Unity.IO.Compression {
internal interface IDeflater : IDisposable {
bool NeedsInput();
void SetInput(byte[] inputBuffer, int startIndex, int count);
int GetDeflateOutput(byte[] outputBuffer);
bool Finish(byte[] outputBuffer, out int bytesRead);
}
}