55 lines
991 B
Plaintext
55 lines
991 B
Plaintext
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
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Shader "UsayaLib/Obsolete/Sprite-Mask"{
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Properties{
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_MainTex ("Texture", 2D) = "white" {}
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}
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SubShader{
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Tags{
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"Queue" = "Transparent+2"
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"IgnoreProjector" = "True"
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"RenderType" = "Transparent"
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}
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ZWrite Off
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Blend SrcAlpha OneMinusSrcAlpha
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Stencil{
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Ref 1
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Comp Equal
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}
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Pass{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata_t{
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float4 vertex : POSITION;
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float2 texcoord : TEXCOORD0;
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};
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struct v2f{
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float4 vertex : SV_POSITION;
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half2 texcoord : TEXCOORD0;
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};
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sampler2D _MainTex;
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float4 _MainTex_ST;
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v2f vert(appdata_t v){
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.texcoord = TRANSFORM_TEX(v.texcoord, _MainTex);
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return o;
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}
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fixed4 frag(v2f i) : COLOR{
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return tex2D(_MainTex, i.texcoord);
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}
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ENDCG
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}
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}
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}
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