popcorn/Scripts/Utilities/Tuple/Tuple4.cs

111 lines
3.1 KiB
C#

// ----------------------------------------------------------------------------
// Tuple structs for use in .NET Not-Quite-3.5 (e.g. Unity3D).
//
// Used Chapter 3 in http://functional-programming.net/ as a starting point.
//
// Note: .NET 4.0 Tuples are immutable classes so they're *slightly* different.
// ----------------------------------------------------------------------------
using System;
/// <summary>
/// Represents a functional tuple that can be used to store
/// two values of different types inside one object.
/// </summary>
/// <typeparam name="T1">The type of the first element</typeparam>
/// <typeparam name="T2">The type of the second element</typeparam>
/// <typeparam name="T3">The type of the third element</typeparam>
/// <typeparam name="T4">The type of the fourth element</typeparam>
public sealed class Tuple<T1, T2, T3, T4> {
private readonly T1 item1;
private readonly T2 item2;
private readonly T3 item3;
private readonly T4 item4;
/// <summary>
/// Retyurns the first element of the tuple
/// </summary>
public T1 Item1{
get{ return item1; }
}
/// <summary>
/// Returns the second element of the tuple
/// </summary>
public T2 Item2{
get{ return item2; }
}
/// <summary>
/// Returns the second element of the tuple
/// </summary>
public T3 Item3{
get{ return item3; }
}
/// <summary>
/// Returns the second element of the tuple
/// </summary>
public T4 Item4{
get{ return item4; }
}
/// <summary>
/// Create a new tuple value
/// </summary>
/// <param name="item1">First element of the tuple</param>
/// <param name="second">Second element of the tuple</param>
/// <param name="third">Third element of the tuple</param>
/// <param name="fourth">Fourth element of the tuple</param>
public Tuple(T1 item1, T2 item2, T3 item3, T4 item4){
this.item1 = item1;
this.item2 = item2;
this.item3 = item3;
this.item4 = item4;
}
public override int GetHashCode(){
int hash = 17;
hash = hash * 23 + (item1 == null ? 0 : item1.GetHashCode());
hash = hash * 23 + (item2 == null ? 0 : item2.GetHashCode());
hash = hash * 23 + (item3 == null ? 0 : item3.GetHashCode());
hash = hash * 23 + (item4 == null ? 0 : item4.GetHashCode());
return hash;
}
public override bool Equals(object o){
if(o.GetType() != typeof(Tuple<T1, T2, T3, T4>)){
return false;
}
var other = (Tuple<T1, T2, T3, T4>)o;
return this == other;
}
public static bool operator==(Tuple<T1, T2, T3, T4> a, Tuple<T1, T2, T3, T4> b){
if(object.ReferenceEquals(a, null)){
return object.ReferenceEquals(b, null);
}else{
if(object.ReferenceEquals(b, null)) return false;
}
if(a.item1 == null && b.item1 != null) return false;
if(a.item2 == null && b.item2 != null) return false;
if(a.item3 == null && b.item3 != null) return false;
if(a.item4 == null && b.item4 != null) return false;
return
a.item1.Equals(b.item1) &&
a.item2.Equals(b.item2) &&
a.item3.Equals(b.item3) &&
a.item4.Equals(b.item4);
}
public static bool operator!=(Tuple<T1, T2, T3, T4> a, Tuple<T1, T2, T3, T4> b){
return !(a == b);
}
public void Unpack(Action<T1, T2, T3, T4> unpackerDelegate){
unpackerDelegate(Item1, Item2, Item3, Item4);
}
}