28 lines
806 B
C#
Executable File
28 lines
806 B
C#
Executable File
using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEngine;
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namespace ReferenceViewer
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{
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[System.Serializable]
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public class SceneAssetData : AssetData
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{
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public new const string extension = ".unity";
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public SceneAssetData(string assetPath) : base(assetPath)
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{
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}
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public override void AddAssetData(Object obj)
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{
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var scene = EditorSceneManager.OpenScene(assetPath, OpenSceneMode.Single);
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var scenGuid = AssetDatabase.AssetPathToGUID(assetPath);
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foreach (GameObject go in Object.FindObjectsOfType(typeof(GameObject)))
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{
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CollectDependencies(go, new SerializedObject(go), scenGuid);
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}
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EditorSceneManager.CloseScene(scene, true);
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}
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}
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} |