popcorn/Editor/MeshRendererInspector.cs

27 lines
1.1 KiB
C#

using UnityEngine;
using UnityEditor;
using System.Linq;
[CustomEditor(typeof(MeshRenderer))]
public class MeshRendererInspector : Editor {
public override void OnInspectorGUI(){
serializedObject.Update();
EditorGUILayout.BeginHorizontal();
// sorting order
SerializedProperty sortOrderProperty = serializedObject.FindProperty("m_SortingOrder");
sortOrderProperty.intValue = EditorGUILayout.IntField("Order in Layer", sortOrderProperty.intValue);
// sorting layer
// SerializedProperty layerIDProperty = serializedObject.FindProperty("m_SortingLayerID");
// var index = System.Array.FindIndex(SortingLayer.layers, layer => layer.id == layerIDProperty.intValue);
// index = EditorGUILayout.Popup(index, (from layer in SortingLayer.layers select layer.name).ToArray());
// layerIDProperty.intValue = SortingLayer.layers[index].id;
EditorGUILayout.EndHorizontal();
serializedObject.ApplyModifiedProperties();
base.OnInspectorGUI();
}
}