13 lines
352 B
C#
13 lines
352 B
C#
using UnityEngine;
|
|
using UnityEditor;
|
|
using System.Collections;
|
|
using System.Diagnostics;
|
|
|
|
public class EditorRestartUnity{
|
|
[MenuItem("File/Restart")]
|
|
static void RestartUnity(){
|
|
// 別のUnityを起動したあとに自身を終了
|
|
Process.Start(EditorApplication.applicationPath);
|
|
EditorApplication.Exit(0);
|
|
}
|
|
} |