26 lines
888 B
C#
26 lines
888 B
C#
using UnityEngine;
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using UnityEditor;
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[CustomPropertyDrawer(typeof(PrefabFieldAttribute))]
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public class PrefabFieldDrawer : PropertyDrawer {
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label){
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if(property.objectReferenceValue != null){
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var prefabAssetType = PrefabUtility.GetPrefabAssetType(property.objectReferenceValue);
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switch(prefabAssetType){
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case PrefabAssetType.Regular:
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case PrefabAssetType.Model:
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case PrefabAssetType.Variant:
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break;
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default:
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// Prefab以外がアタッチされた場合アタッチを外す
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property.objectReferenceValue = null;
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break;
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}
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}
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label.text += " (Prefab Only)";
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EditorGUI.PropertyField(position, property, label);
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}
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}
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