214 lines
9.6 KiB
C#
214 lines
9.6 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using UniRx;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
public class GameDataObserver : SingletonMonoBehaviour<GameDataObserver>
|
|
{
|
|
[SerializeField] private FloatReactiveProperty checkInterval = new FloatReactiveProperty(.2f);
|
|
private readonly Subject<int> heartObserver = new Subject<int>();
|
|
private readonly Subject<int> sceneCounter = new Subject<int>();
|
|
private readonly Subject<int> shopLevelObserver = new Subject<int>();
|
|
private readonly Subject<int> achievedMissionObserver = new Subject<int>();
|
|
private readonly Subject<int> addCoinObserver = new Subject<int>();
|
|
private readonly Subject<int> subCoinObserver = new Subject<int>();
|
|
private readonly Subject<int> addCornObserver = new Subject<int>();
|
|
private readonly Subject<int> addCustomerObserver = new Subject<int>();
|
|
private readonly Subject<int> addSalesObserver = new Subject<int>();
|
|
private readonly Subject<int> addRareSalesObserver = new Subject<int>();
|
|
private readonly Subject<int> hasRecipeObserver = new Subject<int>();
|
|
private readonly Subject<int> deliveredBulkOrderObserver = new Subject<int>();
|
|
private readonly Subject<Unit> updateMissionProgress = new Subject<Unit>();
|
|
private readonly BoolReactiveProperty updateMissionAchieved = new BoolReactiveProperty();
|
|
public IReadOnlyReactiveProperty<bool> UpdateMissionAchieved => updateMissionAchieved;
|
|
|
|
public IObservable<int> HeartObserver => heartObserver;
|
|
public IObservable<int> SceneCounter => sceneCounter.DistinctUntilChanged();
|
|
public IObservable<int> ShopLevelObserver => shopLevelObserver.AddTo(this);
|
|
|
|
private GameData globalGameData;
|
|
private GameData cityGameData;
|
|
private List<MissionData> missionDataList;
|
|
private List<MissionData> latestNormalMissions;
|
|
private List<MissionData> normalMissionList;
|
|
|
|
private static readonly MissionCondition[] StaticMissionConditions = {
|
|
MissionCondition.UseFertilizer,
|
|
MissionCondition.UseAdWalker,
|
|
MissionCondition.UseAutoCook,
|
|
};
|
|
|
|
private void Start()
|
|
{
|
|
checkInterval.AddTo(this);
|
|
updateMissionAchieved.AddTo(this);
|
|
ResetGameData();
|
|
var levelList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopLevelData>(Const.ShopLevelDataSheet);
|
|
levelList = levelList.Where(data => data.shopLevel != Const.SpecialShopLevel).ToList();
|
|
checkInterval
|
|
.Select(x => Observable.Interval(TimeSpan.FromSeconds(x))).Switch()
|
|
.Subscribe(_ =>
|
|
{
|
|
heartObserver.OnNext(GameDataUtils.GetTotalHeart());
|
|
sceneCounter.OnNext(SceneManager.sceneCount);
|
|
shopLevelObserver.OnNext(globalGameData.ViewedShopLevel);
|
|
achievedMissionObserver.OnNext(cityGameData.AchievedMission.Count);
|
|
// addCoinObserver.OnNext(cityGameData.TotalAddCoin);
|
|
subCoinObserver.OnNext(cityGameData.TotalSubCoin);
|
|
addCornObserver.OnNext(cityGameData.TotalAddCornSeed);
|
|
addCustomerObserver.OnNext(cityGameData.TotalCustomerCount);
|
|
addSalesObserver.OnNext(cityGameData.TotalSales);
|
|
addRareSalesObserver.OnNext(cityGameData.RareTotalSales);
|
|
hasRecipeObserver.OnNext(cityGameData.MyRecipes.Length);
|
|
deliveredBulkOrderObserver.OnNext(cityGameData.BulkOrderDeliveredCount);
|
|
}).AddTo(this);
|
|
|
|
// ミッション達成チェッカー
|
|
missionDataList = SpreadsheetDataManager.Instance.GetBaseDataList<MissionData>(Const.MissionDataSheet);
|
|
normalMissionList = missionDataList.Where(data => data.Category == MissionCategory.Normal).ToList();
|
|
UpdateLatestNormalMissions();
|
|
|
|
// 店舗レベルアップorミッション達成でリスト更新して達成チェック
|
|
shopLevelObserver.DistinctUntilChanged().Merge(achievedMissionObserver.DistinctUntilChanged(),
|
|
updateMissionProgress.Select(_ => 0))
|
|
.Subscribe(_ =>
|
|
{
|
|
// リスト更新
|
|
UpdateLatestNormalMissions();
|
|
// ここで達成を確認
|
|
CheckNormalMissionNewAchieved();
|
|
CheckDailyMissionNewAchieved();
|
|
CheckDailyCompleteMission();
|
|
});
|
|
|
|
// 各種ポップコーン以外の達成を確認
|
|
subCoinObserver.DistinctUntilChanged().Select(_ => MissionCondition.CoinConsumeCount).Merge(addCornObserver.DistinctUntilChanged().Select(_ => MissionCondition.CornCount),
|
|
addCustomerObserver.DistinctUntilChanged().Select(_ => MissionCondition.CustomerCount),
|
|
hasRecipeObserver.DistinctUntilChanged().Select(_ => MissionCondition.RecipeCount),
|
|
deliveredBulkOrderObserver.DistinctUntilChanged().Select(_ => MissionCondition.BulkOrderDeliveredCount))
|
|
.Subscribe(condition =>
|
|
{
|
|
CheckNormalMissionNewAchieved(condition);
|
|
CheckDailyMissionNewAchieved();
|
|
});
|
|
|
|
// ポップコーン販売達成確認
|
|
addSalesObserver.DistinctUntilChanged().Merge(addRareSalesObserver.DistinctUntilChanged())
|
|
.Subscribe(_ =>
|
|
{
|
|
CheckNormalMissionNewAchieved();
|
|
CheckDailyMissionNewAchieved();
|
|
});
|
|
|
|
// デイリーミッション日付チェック
|
|
sceneCounter
|
|
.Where(x => x <= 1)
|
|
.Subscribe(x =>
|
|
{
|
|
if (globalGameData.ViewedShopLevel == 0) return;
|
|
|
|
var lastSetDateUtc = DateTime.FromBinary(globalGameData.lastDailyMissionSetTime);
|
|
// 現時刻が最後にデイリーミッションを設定した日より前の場合無視(時間操作対策)
|
|
if (lastSetDateUtc > DateTime.UtcNow)
|
|
{
|
|
#if UNITY_EDITOR
|
|
Debug.Log($"不正な時刻 {lastSetDateUtc:s}");
|
|
#endif
|
|
return;
|
|
}
|
|
|
|
// ミッションリセットチェック(0時)
|
|
if (globalGameData.GetDailyMissionLimitTime().TotalSeconds > 0) return;
|
|
#if UNITY_EDITOR
|
|
Debug.Log("reset daily mission");
|
|
#endif
|
|
// ミッション実績リセット
|
|
globalGameData.dailyMissionAchievedIdArray = Array.Empty<int>();
|
|
globalGameData.dailyMissionCompleted = false;
|
|
globalGameData.ResetDailyTotalCount();
|
|
// 新ミッション登録
|
|
var targetList = missionDataList
|
|
.Where(data => data.Category == MissionCategory.Daily && data.shopLevel <= globalGameData.ViewedShopLevel)
|
|
.Where(data => MissionManager.CheckAvailableMission(data, globalGameData.MyRecipes))
|
|
.ToList();
|
|
var staticMissionList = targetList
|
|
.Where(data => StaticMissionConditions.Contains(data.Condition))
|
|
.ToList();
|
|
globalGameData.dailyMissionIdArray = targetList
|
|
.Where(data => !StaticMissionConditions.Contains(data.Condition))
|
|
.ToList()
|
|
.RandomChoose(2)
|
|
.Append(staticMissionList.RandomChoose()) // 固定ミッション広告視聴
|
|
.Select(data => data.id)
|
|
.ToArray();
|
|
globalGameData.lastDailyMissionSetTime = DateTime.UtcNow.ToBinary();
|
|
globalGameData.dailyLoginCount++;
|
|
GameDataManager.SaveGameData();
|
|
});
|
|
}
|
|
|
|
private void UpdateLatestNormalMissions()
|
|
{
|
|
// 各条件の最前の未達成のミッションのみにフィルタ
|
|
latestNormalMissions = normalMissionList
|
|
.Where(data => data.shopLevel <= cityGameData.ViewedShopLevel)
|
|
.Where(data => !cityGameData.AchievedMission.Contains(data.id))
|
|
.GroupBy(data => data.Condition, (_, list) => list.FirstOrDefault()).ToList();
|
|
}
|
|
|
|
private void CheckNormalMissionNewAchieved(MissionCondition condition)
|
|
{
|
|
if (latestNormalMissions
|
|
.Where(data => data.Condition == condition)
|
|
.Any(data => data.count <= MissionManager.GetProgressValue(data)))
|
|
{
|
|
updateMissionAchieved.Value = true;
|
|
}
|
|
}
|
|
|
|
private void CheckNormalMissionNewAchieved()
|
|
{
|
|
updateMissionAchieved.Value = latestNormalMissions
|
|
.Any(data => data.count <= MissionManager.GetProgressValue(data));
|
|
}
|
|
|
|
private void CheckDailyMissionNewAchieved()
|
|
{
|
|
var ids = globalGameData.dailyMissionIdArray
|
|
.Except(globalGameData.dailyMissionAchievedIdArray);
|
|
if (missionDataList
|
|
.Where(data => ids.Contains(data.id))
|
|
.Any(missionData => missionData.count <= MissionManager.GetDailyProgressValue(missionData)))
|
|
{
|
|
updateMissionAchieved.Value = true;
|
|
}
|
|
}
|
|
|
|
private void CheckDailyCompleteMission()
|
|
{
|
|
if (globalGameData.dailyMissionCompleted) return;
|
|
if (globalGameData.dailyMissionIdArray.Length <= globalGameData.dailyMissionAchievedIdArray.Length)
|
|
{
|
|
updateMissionAchieved.Value = true;
|
|
}
|
|
}
|
|
|
|
public void CheckMissionProgress(){
|
|
updateMissionProgress.OnNext(Unit.Default);
|
|
}
|
|
|
|
public void ChangeCity(int cityId)
|
|
{
|
|
// 監視対象リセット
|
|
cityGameData = GameDataManager.GetCityGameData(cityId);
|
|
}
|
|
|
|
public void ResetGameData()
|
|
{
|
|
globalGameData = GameDataManager.GameData;
|
|
cityGameData = GameDataManager.GetCurrentCityGameData();
|
|
}
|
|
}
|