popcorn/popcorn/Assets/MyGame/Scripts/InitializeUnitySettings.cs

32 lines
1.2 KiB
C#

using UnityEngine;
public sealed class InitializeUnitySettings : MonoBehaviour {
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
static void Initialize(){
// AnalyticsManager.Initialize();
var dontDestroyObject = Instantiate<GameObject>(Resources.Load<GameObject>("DontDestroyObject"));
DontDestroyOnLoad(dontDestroyObject);
#if DEVELOPMENT_BUILD || UNITY_EDITOR
#if UNITY_EDITOR
// SRDebuggerのEventSystem自動生成がデフォルト有効なので、有効であれば無効にして保存する
// 有効のままだと管理していないEventSystemが発生し、releaseでのみ発現するバグが生まれる
// if(SRDebugger.Settings.Instance.EnableEventSystemGeneration){
// SRDebugger.Settings.Instance.EnableEventSystemGeneration = false;
// UnityEditor.EditorUtility.SetDirty(SRDebugger.Settings.Instance);
// UnityEditor.AssetDatabase.SaveAssets();
// }
#endif
// SRDebug.Init();
#endif
// BackButtonManager.Instance.SetGenericAction(ApplicationExitConfirmDialogManager.ShowDialog);
Application.targetFrameRate = 60;
Input.multiTouchEnabled = false;
}
}