163 lines
4.6 KiB
C#
163 lines
4.6 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public enum GameScenes
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{
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Title,
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Main,
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Cooking,
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CookingResults,
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FryingPanExplanation,
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CornField,
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Reinforcement,
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ReinforcementDetail,
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Recipe,
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RecipeChoice,
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marketing,
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shopping,
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ShoppingExplanation,
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Purchase,
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ProductManagement,
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PopcornDescription,
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Tasting,
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Mission,
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MissionAchievement,
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BulkOrder,
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BulkOrderAchievement,
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BulkOrderCancel,
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BulkOrderTelephone,
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StoreLevel,
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Conversation,
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Information,
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SettingsDialog,
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DebugOption,
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WatchMovieFailure,
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WatchMovieCoin,
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WatchMovieCoinGet,
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ApplicationExitConfirmDialog,
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Update,
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}
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public enum SceneType
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{
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Default,
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ManualUnloadOnly
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}
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public sealed class TransitionManager : SingletonMonoBehaviour<TransitionManager>
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{
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private List<(SceneType, GameScenes)> loadedSceneList = new List<(SceneType, GameScenes)>();
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// void Awake(){
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// #if UNITY_EDITOR
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// GameScenes currentScene;
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// try{
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// currentScene = (GameScenes)Enum.Parse(typeof(GameScenes), SceneManager.GetActiveScene().name, false);
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// }catch{
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// currentScene = GameScenes.TransitionManager;
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// }
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// if(currentScene != GameScenes.TransitionManager){
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// loadedSceneList.Add((SceneType.Default, currentScene));
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// SceneManager.LoadScene("TransitionManager", LoadSceneMode.Additive);
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// return ;
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// }
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// #endif
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// TransitionManager.Instance.LoadScene(GameScenes.Main);
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// }
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public void LoadScene(GameScenes scene)
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{
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SceneManager.LoadScene(scene.ToString());
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// StartCoroutine(_LoadScene(scene));
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}
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// private IEnumerator _LoadScene(GameScenes scene){
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// /*
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// yield return StartCoroutine(_ResetScene());
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// yield return Resources.UnloadUnusedAssets();
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// GC.Collect();
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// yield return StartCoroutine(_LoadSceneAdditive(scene, SceneType.Default));
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// SceneManager.SetActiveScene(SceneManager.GetSceneByName(scene.ToString()));
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// /*/
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// for(int i = loadedSceneList.Count - 1; i >= 0; --i){
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// if(loadedSceneList[i].Item1 != SceneType.ManualUnloadOnly){
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// SceneManager.UnloadScene(loadedSceneList[i].Item2.ToString());
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// loadedSceneList.RemoveAt(i);
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// }
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// }
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// Resources.UnloadUnusedAssets();
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// GC.Collect();
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// SceneManager.LoadScene(scene.ToString(), LoadSceneMode.Additive);
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// loadedSceneList.Add((SceneType.Default, scene));
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// while(true){
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// yield return null;
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// try{
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// SceneManager.SetActiveScene(SceneManager.GetSceneByName(scene.ToString()));
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// }catch(Exception){
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// continue;
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// }
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// break;
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// }
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// //*/
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// }
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public void LoadSceneAdditive(GameScenes scene, SceneType sceneType = SceneType.Default)
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{
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StartCoroutine(_LoadSceneAdditive(scene, sceneType));
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}
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private IEnumerator _LoadSceneAdditive(GameScenes scene, SceneType sceneType)
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{
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yield return SceneManager.LoadSceneAsync(scene.ToString(), LoadSceneMode.Additive);
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loadedSceneList.Add((sceneType, scene));
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}
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public void UnloadScene(GameScenes scene)
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{
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UnloadScene(scene, ActionExtensions.EmptyAction);
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}
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public void UnloadScene(GameScenes scene, Action callback)
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{
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StartCoroutine(_UnloadScene(scene, callback));
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}
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private IEnumerator _UnloadScene(GameScenes scene, Action callback)
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{
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yield return SceneManager.UnloadSceneAsync(scene.ToString());
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loadedSceneList.Remove(loadedSceneList.Find(t => t.Item2 == scene));
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callback();
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}
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private IEnumerator _ResetScene()
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{
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List<Coroutine> coroutineList = new List<Coroutine>();
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for (int i = loadedSceneList.Count - 1; i >= 0; --i)
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{
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if (loadedSceneList[i].Item1 != SceneType.ManualUnloadOnly)
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{
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coroutineList.Add(StartCoroutine(_UnloadScene(loadedSceneList[i].Item2, ActionExtensions.EmptyAction)));
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loadedSceneList.RemoveAt(i);
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}
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}
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foreach (var coroutine in coroutineList)
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{
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yield return coroutine;
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}
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}
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public bool Exists(GameScenes scene)
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{
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foreach (var tuple in loadedSceneList)
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{
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if (tuple.Item2 == scene) return true;
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}
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return false;
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}
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}
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