38 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			1.7 KiB
		
	
	
	
		
			C#
		
	
	
	
| namespace Unity.IO.Compression {
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|     // Do not rearrange the enum values. 
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|     internal enum InflaterState {
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|         ReadingHeader = 0,           // Only applies to GZIP
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| 
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|         ReadingBFinal = 2,               // About to read bfinal bit
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|         ReadingBType = 3,                // About to read blockType bits
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| 
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|         ReadingNumLitCodes = 4,          // About to read # literal codes
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|         ReadingNumDistCodes = 5,         // About to read # dist codes
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|         ReadingNumCodeLengthCodes = 6,   // About to read # code length codes
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|         ReadingCodeLengthCodes = 7,      // In the middle of reading the code length codes
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|         ReadingTreeCodesBefore = 8,      // In the middle of reading tree codes (loop top)
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|         ReadingTreeCodesAfter = 9,       // In the middle of reading tree codes (extension; code > 15)
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| 
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|         DecodeTop = 10,                  // About to decode a literal (char/match) in a compressed block
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|         HaveInitialLength = 11,          // Decoding a match, have the literal code (base length)
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|         HaveFullLength = 12,             // Ditto, now have the full match length (incl. extra length bits)
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|         HaveDistCode = 13,               // Ditto, now have the distance code also, need extra dist bits
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| 
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|         /* uncompressed blocks */
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|         UncompressedAligning = 15,
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|         UncompressedByte1 = 16,
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|         UncompressedByte2 = 17,
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|         UncompressedByte3 = 18,
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|         UncompressedByte4 = 19,
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|         DecodingUncompressed = 20,
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| 
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|         // These three apply only to GZIP
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|         StartReadingFooter = 21,     // (Initialisation for reading footer)
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|         ReadingFooter = 22,
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|         VerifyingFooter = 23,
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| 
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|         Done = 24 // Finished
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|     }
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| 
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| }
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