using UnityEngine; using System; public class LocalScaleTo : SomethingTo { private Vector3 fromLocalScale; private Vector3 targetLocalScale; private void Lerp(float lerp){ transform.localScale = Vector3.Lerp(fromLocalScale, targetLocalScale, lerp); } public void ChangeLocalScale(Vector3 targetLocalScale, float interval, EasingType easingType = EasingType.Linear){ ChangeLocalScale(targetLocalScale, interval, ActionExtensions.EmptyAction, easingType); } public void ChangeLocalScale(Vector3 targetLocalScale, float interval, Action callback, EasingType easingType = EasingType.Linear){ ChangeLocalScale(transform.localScale, targetLocalScale, interval, callback, easingType); } public void ChangeLocalScale(Vector3 fromLocalScale, Vector3 targetLocalScale, float interval, EasingType easingType = EasingType.Linear){ ChangeLocalScale(fromLocalScale, targetLocalScale, interval, ActionExtensions.EmptyAction, easingType); } public void ChangeLocalScale(Vector3 fromLocalScale, Vector3 targetLocalScale, float interval, Action callback, EasingType easingType = EasingType.Linear){ this.targetLocalScale = targetLocalScale; this.fromLocalScale = fromLocalScale; Begin(Lerp, interval, callback, easingType); } }