using UnityEngine; using UnityEditor; using System.IO; public class ExportAssetBundle { [MenuItem("Tools/Export AssetBundle")] static void Export(){ Build("/iOS/", BuildTarget.iOS); // Build("/Android/", BuildTarget.Android); } private static void Build(string path, BuildTarget targetPlatform){ Directory.CreateDirectory(Application.streamingAssetsPath + path); BuildPipeline.BuildAssetBundles(Application.streamingAssetsPath + path, BuildAssetBundleOptions.ChunkBasedCompression, targetPlatform); } }