using UnityEditor.Build; using UnityEditor.Build.Reporting; public class DevelopmentBuilder : IPreprocessBuildWithReport { // 実行順 public int callbackOrder { get{ return 0; } } public void OnPreprocessBuild(BuildReport report) { UnityEditor.EditorUserBuildSettings.development = true; UnityEditor.EditorUserBuildSettings.iOSBuildConfigType = UnityEditor.iOSBuildType.Debug; UnityEditor.AssetDatabase.SaveAssets(); } }