add debug param
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@ -831,7 +831,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 96c2b99ef2e6c42dd998b782def0bd0e, type: 3}
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m_Script: {fileID: 11500000, guid: 96c2b99ef2e6c42dd998b782def0bd0e, type: 3}
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m_Name:
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m_Name:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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timeLimit: 2
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timeLimit: 3
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headerView: {fileID: 7328251774669809638}
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headerView: {fileID: 7328251774669809638}
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player: {fileID: 2498033716723453586}
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player: {fileID: 2498033716723453586}
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stageSelectView: {fileID: 2071735749}
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stageSelectView: {fileID: 2071735749}
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@ -64,6 +64,10 @@ namespace MyGame.Scenes.MiniGame.Scripts
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var levelPlaceList = placeList.Where(data => data.placeId == placeId).ToArray();
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var levelPlaceList = placeList.Where(data => data.placeId == placeId).ToArray();
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var levelStageList = stageList.Where(data => data.placeId == placeId).ToArray();
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var levelStageList = stageList.Where(data => data.placeId == placeId).ToArray();
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#if UNITY_EDITOR
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levelPlaceList[1].needScore = 500;
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#endif
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var scoreUpdate = new Subject<Unit>().AddTo(this);
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var scoreUpdate = new Subject<Unit>().AddTo(this);
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stageSelectView.SetPlaceData(levelPlaceList);
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stageSelectView.SetPlaceData(levelPlaceList);
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scoreUpdate.Subscribe(_ =>
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scoreUpdate.Subscribe(_ =>
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