ミス数に達してもゲームが続くよう変更
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@ -82,12 +82,12 @@ public class CornManager : MonoBehaviour
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}).AddTo(this);
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}).AddTo(this);
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// ミス数上限で失敗
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// ミス数上限で失敗
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missCount
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// missCount
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.Where(x => x == maxFailedCornCount)
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// .Where(x => x == maxFailedCornCount)
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.Subscribe(_ =>
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// .Subscribe(_ =>
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{
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// {
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SetResult(CornResult.Failure);
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// SetResult(CornResult.Failure);
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}).AddTo(this);
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// }).AddTo(this);
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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#if DEVELOPMENT_BUILD || UNITY_EDITOR
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cornCountSlider.wholeNumbers = true;
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cornCountSlider.wholeNumbers = true;
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