自動調理ワールド対応
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@ -20,14 +20,14 @@ namespace MyGame.Scenes.Main.Scripts
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[SerializeField] private AutoCookPopcornView[] popcorns;
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private void Start()
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{
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var gameData = GameDataManager.GameData;
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var cityGameData = GameDataManager.GetCurrentCityGameData();
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var autoCookDataList = SpreadsheetDataManager.Instance.GetBaseDataList<AutoCookData>(Const.AutoCookDataSheet);
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var autoCookData = autoCookDataList.First(data => data.level == gameData.AutoCookLevel);
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var autoCookData = autoCookDataList.First(data => data.level == cityGameData.AutoCookLevel);
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// アイテムのリスト生成
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var productList = SpreadsheetDataManager.Instance.GetBaseDataList<ProductData>(Const.ProductDataSheet);
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var productCount = Mathf.CeilToInt((float)autoCookData.earnCount / Const.TankCapacity);
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var earnIds = gameData.AutoCookProducts.Take(productCount).ToArray();
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var earnIds = cityGameData.AutoCookProducts.Take(productCount).ToArray();
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var earnProductArray = productList
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.Where(data => earnIds.Contains(data.id))
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.Select(data => new ProductData(data, 1){volume = Const.TankCapacity})
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@ -41,7 +41,7 @@ namespace MyGame.Scenes.Main.Scripts
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earnProductArray.Last().volume = lastProductAmount;
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// タンクの空き確認
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var emptyTankCount = gameData.StorageTanks.Count(tank => tank.IsEmpty);
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var emptyTankCount = cityGameData.StorageTanks.Count(tank => tank.IsEmpty);
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var discardProductList = new List<ProductData>();
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// 価格が高い順に破棄対象にする
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@ -59,7 +59,7 @@ namespace MyGame.Scenes.Main.Scripts
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else
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{
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// 空以外の補充可能な空きがあるタンクを優先して判定する
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if (gameData.StorageTanks.Exists(data => !data.IsEmpty && data.FlavorId == productData.id && data.Capacity - data.Stock >= productData.volume))
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if (cityGameData.StorageTanks.Exists(data => !data.IsEmpty && data.FlavorId == productData.id && data.Capacity - data.Stock >= productData.volume))
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{
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continue;
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}
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@ -107,15 +107,15 @@ namespace MyGame.Scenes.Main.Scripts
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}
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// 自動調理セーブ
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gameData.AutoCookProducts = Array.Empty<int>();
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cityGameData.AutoCookProducts = Array.Empty<int>();
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var maxLevel = autoCookDataList.Last().level;
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if (gameData.AutoCookLevel < maxLevel)
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if (cityGameData.AutoCookLevel < maxLevel)
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{
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gameData.AutoCookUsesCount++;
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if (gameData.AutoCookUsesCount >= autoCookData.clearCount)
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cityGameData.AutoCookUsesCount++;
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if (cityGameData.AutoCookUsesCount >= autoCookData.clearCount)
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{
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gameData.AutoCookUsesCount = 0;
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gameData.AutoCookLevel++;
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cityGameData.AutoCookUsesCount = 0;
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cityGameData.AutoCookLevel++;
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}
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}
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GameDataManager.SaveGameData();
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@ -26,10 +26,10 @@ namespace MyGame.Scenes.Main.Scripts
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private void Start()
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{
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var gameData = GameDataManager.GameData;
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var cityGameData = GameDataManager.GetCurrentCityGameData();
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var autoCookDataList = SpreadsheetDataManager.Instance.GetBaseDataList<AutoCookData>(Const.AutoCookDataSheet);
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var autoCookData = autoCookDataList.First(data => data.level == gameData.AutoCookLevel);
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var remainingTime = DateTime.FromBinary(gameData.AutoCookFinishTime).Subtract(DateTime.UtcNow);
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var autoCookData = autoCookDataList.First(data => data.level == cityGameData.AutoCookLevel);
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var remainingTime = DateTime.FromBinary(cityGameData.AutoCookFinishTime).Subtract(DateTime.UtcNow);
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closeButton.OnClickAsObservable().Take(1).Subscribe(_ =>
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{
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