データ読み込みからのLocalize対応

This commit is contained in:
kimura 2021-12-28 12:43:21 +09:00
parent c9c8a834d6
commit fa5761f9f8
5 changed files with 6 additions and 7 deletions

View File

@ -145,7 +145,7 @@ public class CookingResult : MonoBehaviour
popcornTextPerfect.text = recipe.name;
quantityText.text = string.Format(QuantityTextFormat, recipe.volume);
coinView.SetPrice(recipe.GetRarityPrice(ProductRarity.Normal), recipe.GetRarityPrice(rarity.Rarity));
var rarityFormat = viewType == ProductViewType.Default ? rarity.text : ScriptLocalization.UI.CookingResultsBulkOrderPerfect;
var rarityFormat = viewType == ProductViewType.Default ? rarity.Text : ScriptLocalization.UI.CookingResultsBulkOrderPerfect;
rarityText.text = rarityFormat;
rarityView.SetRarity(rarity.Rarity);
popcornTarget.DestroyAllChildrens();

View File

@ -555,7 +555,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &70687868
--- !u!114 &71960277
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@ -568,7 +568,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
mTarget: {fileID: 55686911}
--- !u!114 &729722332
--- !u!114 &1558266571
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}

View File

@ -80,7 +80,6 @@ public class MissionManager : MonoBehaviour
{
count = gameData.dailyMissionIdArray.Length,
reward = dailyMissionCompleteRewardCoin,
text = "デイリーミッションを達成しよう",
category = (int)MissionCategory.Daily,
};
var progressValue = gameData.dailyMissionAchievedIdArray.Length;

View File

@ -20,7 +20,7 @@ public class MissionView : MonoBehaviour
public void SetData(MissionData missionData, int curentValue)
{
coinText.text = missionData.reward.ToString();
missionText.text = missionData.text;
missionText.text = missionData.Text;
progressBar.value = Mathf.InverseLerp(0, missionData.count, curentValue);
progressText.text = string.Format(progressFormat, curentValue, missionData.count);
}

View File

@ -54,8 +54,8 @@ public class PanSelector : MonoBehaviour
private void SetData(PanData data)
{
panName.text = data.name;
panText.text = data.text;
panName.text = data.Name;
panText.text = data.Text;
panIconTarget.DestroyAllChildrens();
Instantiate(data.GetIconPrefab(), panIconTarget);
}