畑の肥料使用時の処理を追加

This commit is contained in:
kimura 2021-10-21 12:01:40 +09:00
parent 0e91e05845
commit fa3445f1b4
9 changed files with 610 additions and 99 deletions

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@ -14789,24 +14938,6 @@ Transform:
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pinkTransform: {fileID: 7854448233124094804}
walkSideBottomPos: -8
pinkWalkSpeed: 4
coolTime: 20
fewerBorder: 5
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SortingGroup:
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@ -14832,7 +14963,7 @@ Transform:
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m_Father: {fileID: 2040636316}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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@ -14864,7 +14995,6 @@ GameObject:
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@ -14872,7 +15002,7 @@ GameObject:
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View File

@ -0,0 +1,63 @@
using System;
using UniRx;
using UniRx.Triggers;
using UnityEngine;
public class BrotherFertilizerAnimation : MonoBehaviour
{
private static readonly int Walk = Animator.StringToHash("Walk");
private static readonly int Farming = Animator.StringToHash("Farming");
[SerializeField] private Animator pinkBrotherAnimator;
[SerializeField] private Animator blueBrotherAnimator;
[SerializeField] private Transform pinkFarmingTarget;
[SerializeField] private Transform pinkWalkEndTarget;
[SerializeField] private Transform blueFarmingTarget;
[SerializeField] private Transform blueWalkEndTarget;
[SerializeField] private float walkSpeed = .5f;
private readonly CompositeDisposable compositeDisposable = new CompositeDisposable();
private void Start()
{
compositeDisposable.AddTo(this);
SetActive(false);
}
private void SetActive(bool active)
{
pinkBrotherAnimator.transform.SetLocalScale(active ? 1 : 0);
blueBrotherAnimator.transform.SetLocalScale(active ? 1 : 0);
}
public void StartAnimation()
{
compositeDisposable.Clear();
SetActive(true);
pinkBrotherAnimator.SetTrigger(Farming);
blueBrotherAnimator.SetTrigger(Farming);
pinkBrotherAnimator.transform.localPosition = pinkFarmingTarget.localPosition;
blueBrotherAnimator.transform.localPosition = blueFarmingTarget.localPosition;
pinkBrotherAnimator.transform.localRotation = Quaternion.Euler(Vector3.zero);
blueBrotherAnimator.transform.localRotation = Quaternion.Euler(Vector3.up * 180);
}
public void EndAnimation()
{
compositeDisposable.Clear();
// 左右に帰る
pinkBrotherAnimator.SetTrigger(Walk);
blueBrotherAnimator.SetTrigger(Walk);
var pinkTransform = pinkBrotherAnimator.transform;
var blueTransform = blueBrotherAnimator.transform;
pinkTransform.localRotation = Quaternion.Euler(Vector3.up * 180);
blueTransform.localRotation = Quaternion.Euler(Vector3.zero);
this.UpdateAsObservable().Subscribe(_ =>
{
pinkTransform.localPosition = Vector3.MoveTowards(pinkTransform.localPosition,
pinkWalkEndTarget.localPosition, walkSpeed * Time.deltaTime);
blueTransform.localPosition = Vector3.MoveTowards(blueTransform.localPosition,
blueWalkEndTarget.localPosition, walkSpeed * Time.deltaTime);
}).AddTo(compositeDisposable);
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 03cb9bb1367d44f38639e0f772ad6835
timeCreated: 1634778266

View File

@ -2,6 +2,8 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using MyGame.Scenes.CornField.Scripts;
using MyGame.Scripts;
using UniRx;
using UniRx.Triggers;
using UnityEngine;
@ -26,6 +28,8 @@ public class CornField : MonoBehaviour
[SerializeField] private Transform harvestSpawnTarget;
[SerializeField] private Transform harvestInsertPosition;
[SerializeField] private CornHarvester cornHarvester;
[SerializeField] private FertilizerButtonView fertilizerButtonView;
[SerializeField] private BrotherFertilizerAnimation brotherFertilizerAnimation;
[SerializeField] private HarvestedCounterView counterView;
[SerializeField] private Transform animationTarget;
[Space]
@ -39,11 +43,16 @@ public class CornField : MonoBehaviour
private static readonly int animationDivisor = 3;
private static readonly int animationLimit = 100;
private static readonly double fertilizerWaitTime = 600f;
private readonly CompositeDisposable compositeDisposable = new CompositeDisposable();
private readonly Subject<int> resetFertilizerTimer = new Subject<int>();
// Start is called before the first frame update
void Start()
{
compositeDisposable.AddTo(this);
resetFertilizerTimer.AddTo(this);
#if UNITY_EDITOR
this.UpdateAsObservable()
.Where(_ => Input.GetKeyDown(KeyCode.R))
@ -76,10 +85,78 @@ public class CornField : MonoBehaviour
upgradeButton.OnClickAsObservable().Subscribe(_ =>
{
LocalCacheManager.Save(CornFieldReinforcement.CornFieldResetCallbackTag, new Action(SetCornField));
LocalCacheManager.Save(CornFieldReinforcement.CornFieldResetCallbackTag, new Action(() => SetCornField()));
TransitionManager.Instance.LoadSceneAdditive(GameScenes.Reinforcement);
}).AddTo(this);
fertilizerButtonView.RewardButton.ThrottleFirst(TimeSpan.FromSeconds(.3f)).Subscribe(_ =>
{
GetRewardDialog.ShowCornFieldDialog(() =>
{
SoundManager.Instance.PlayBGM("bgm_fertilizer");
brotherFertilizerAnimation.StartAnimation();
promoteGrowthButton.gameObject.SetActive(false);
SetCornField(true);
var push = new Subject<Unit>().AddTo(this);
// 既存の株は成長済みにする
foreach (var plantLine in plantLines)
{
if (gameData.PlantLineDataList.FirstOrDefault(data => data.Type == plantLine.LineName) is PlantLineData plantLineData)
{
for (int i = 0; i < plantLine.Seedlings.Count; i++)
{
var progressData = gameData.SeedlingDataList.First(data => data.type == plantLineData.Type).Seedlings[i];
var seedling = plantLine.Seedlings[i];
progressData.FirstTime = progressData.FirstTime.AddSeconds(-maxPeriod);
seedling.PromoteGrowth(progressData.FirstTime);
// エフェクト出すだけ
// push.Subscribe(unit =>
// {
// if (Random.value < .5f)
// {
// seedling.PromoteGrowth(progressData.FirstTime);
// }
// }).AddTo(this);
}
}
}
Observable.Timer(TimeSpan.FromSeconds(1f), TimeSpan.FromSeconds(1f))
.Select(x => (int)(15 - x))
.TakeWhile(x => x > 0)
.Subscribe(x =>
{
push.OnNext(Unit.Default);
}, () =>
{
SoundManager.Instance.PlayBGM("bgm_Main");
brotherFertilizerAnimation.EndAnimation();
promoteGrowthButton.gameObject.SetActive(true);
SetCornField();
gameData.fertilizerTime = DateTime.UtcNow.AddSeconds(fertilizerWaitTime).ToBinary();
GameDataManager.SaveGameData();
resetFertilizerTimer.OnNext((int)DateTime.FromBinary(gameData.fertilizerTime).Subtract(DateTime.UtcNow).TotalSeconds);
}).AddTo(this);
});
}).AddTo(this);
// 残り時間表示
resetFertilizerTimer
.Subscribe(x =>
{
#if UNITY_EDITOR
x = 5;
#endif
fertilizerButtonView.SetButtonActive(x <= 0);
fertilizerButtonView.SetTime(x);
SetFertilizerTimer(x).AddTo(this);
}).AddTo(this);
// 残り時間を取得
var remaining = (int)DateTime.FromBinary(gameData.fertilizerTime).Subtract(DateTime.UtcNow).TotalSeconds;
resetFertilizerTimer.OnNext(remaining);
// 収穫カウンター+吸収演出
cornHarvester.FinishHarvested
.Scan((list, newList) => (newList.count, list.colliders.Concat(newList.colliders).ToList()))
@ -125,7 +202,7 @@ public class CornField : MonoBehaviour
}).AddTo(this);
}
public void SetCornField()
public void SetCornField(bool useFertilizer = false)
{
compositeDisposable.Clear();
var gameData = GameDataManager.GameData;
@ -207,13 +284,17 @@ public class CornField : MonoBehaviour
}
// 新しい苗
var newGene = GenerateSeedlingGene(plantLineData.Level);
seedling.SetSeedlingGene(newGene.FirstTime, newGene.Period, newGene.Level);
#if DEVELOPMENT_BUILD || UNITY_EDITOR
#if DEVELOPMENT_BUILD || UNITY_EDITOR
if (UsayaStorageManager.LoadOrDefault(UsayaStorageFilename.Settings_Data, "DebugFastGrowing", false))
{
seedling.SetSeedlingGene(newGene.FirstTime, newGene.Period / 3, newGene.Level);
newGene.Period = newGene.Period / 3;
}
#endif
#endif
if (useFertilizer)
{
newGene.Period = Random.Range(2, 4);
}
seedling.SetSeedlingGene(newGene.FirstTime, newGene.Period, newGene.Level);
progressData.Level = newGene.Level;
progressData.Period = newGene.Period;
progressData.FirstTime = newGene.FirstTime;
@ -250,6 +331,20 @@ public class CornField : MonoBehaviour
}).AddTo(compositeDisposable);
}
private IDisposable SetFertilizerTimer(int time)
{
return Observable.Timer(TimeSpan.Zero,TimeSpan.FromSeconds(1f))
.Select(x => (int)(time - x))
.TakeWhile(x => x > 0)
.Subscribe(x =>
{
fertilizerButtonView.SetTime(x);
}, () =>
{
fertilizerButtonView.SetButtonActive(true);
});
}
private void SetData()
{
var gameData = GameDataManager.GameData;

View File

@ -0,0 +1,28 @@
using System;
using UniRx;
using UnityEngine;
using UnityEngine.UI;
namespace MyGame.Scenes.CornField.Scripts
{
public class FertilizerButtonView : MonoBehaviour
{
private static readonly string remainTimeFormat = "{0:D2}:{1:D2}";
[SerializeField] private Button rewardButton;
[SerializeField] private GameObject DisableObject;
[SerializeField] private Text remainTimeText;
public IObservable<Unit> RewardButton => rewardButton.OnClickAsObservable().TakeUntilDestroy(this);
public void SetButtonActive(bool active)
{
rewardButton.gameObject.SetActive(active);
DisableObject.SetActive(!active);
}
public void SetTime(int seconds)
{
seconds = Mathf.Max(0, seconds);
remainTimeText.text = string.Format(remainTimeFormat, seconds / 60, seconds % 60);
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 825e8c21a1da42d494e43d1c51c40c24
timeCreated: 1634703388

View File

@ -64,7 +64,7 @@ public sealed class GameData {
// [DataMember(Name = "Data13")]
[DataMember(Name = "Data14")]
public int MachineLevel;
public int MachineLevel = Const.DefaultMachineLevel;
[DataMember(Name = "Data15")]
public List<SeedlingProgressData> SeedlingDataList = new List<SeedlingProgressData>();
[DataMember(Name = "Data16")]
@ -119,6 +119,13 @@ public sealed class GameData {
private int[] deliveredOrder;
public List<int> DeliveredOrder;
// reward
[DataMember(Name = "Data35")]
public long fertilizerTime = DateTime.UtcNow.ToBinary();
[DataMember(Name = "Data36")]
public long increaseCustomerTime= DateTime.UtcNow.ToBinary();
// [DataMember(Name = "Data37")]
// mission
[DataMember(Name = "Data1001")]
public int TotalAddCoin { get; private set; }
@ -222,11 +229,7 @@ public sealed class GameData {
{
Pans = new[] {Const.DefaultPanId};
}
if (MachineLevel == 0)
{
MachineLevel = Const.DefaultMachineLevel;
}
// 追加した要素の初期化用
// TODO Release前にまっさらにする
}