diff --git a/popcorn/Assets/MyGame/Scenes/DebugOption/Scripts/DebugOptionManager.cs b/popcorn/Assets/MyGame/Scenes/DebugOption/Scripts/DebugOptionManager.cs index 9f733d37..f8004123 100644 --- a/popcorn/Assets/MyGame/Scenes/DebugOption/Scripts/DebugOptionManager.cs +++ b/popcorn/Assets/MyGame/Scenes/DebugOption/Scripts/DebugOptionManager.cs @@ -256,6 +256,7 @@ public class DebugOptionManager : MonoBehaviour }).AddTo(this); // 最新の都市のハート数調整 + latestCityHeartCount.enabled = GameDataUtils.CheckLatestCity(GameDataManager.GameData.CurrentCityId); latestCityHeartCount.text = $"{GameDataManager.GetCityGameData(GameDataUtils.GetLatestCityId()).Heart}"; latestCityHeartCount.OnValueChangedAsObservable().Subscribe(x => { @@ -305,10 +306,10 @@ public class DebugOptionManager : MonoBehaviour .Subscribe(x => { var shopLevelData = shopLevelList.First(data => data.shopLevel == x + 1); - globalGameData.ViewedShopLevel = shopLevelData.shopLevel; - globalGameData.Heart = shopLevelData.heart; - globalGameData.MyRecipes = GetMyRecipe(shopLevelData.shopLevel); - heartCount.text = $"{globalGameData.Heart}"; + cityGameData.ViewedShopLevel = shopLevelData.shopLevel; + cityGameData.Heart = shopLevelData.heart; + if (!GameDataUtils.CheckLatestCity(GameDataManager.GameData.CurrentCityId)) return; + latestCityHeartCount.text = $"{cityGameData.Heart}"; }).AddTo(this); /*