処理をMarketからWorldMarketManagerに付け替え
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25fc181b44
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f6ada1f1d4
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@ -2,6 +2,7 @@ using System;
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using System.Linq;
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using I2.Loc;
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using MyGame.Scenes.Cooking.Scripts;
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using MyGame.Scenes.marketing.Scripts;
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using MyGame.Scripts;
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using TMPro;
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using UniRx;
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@ -136,7 +137,7 @@ public class CookingResult : MonoBehaviour
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// 獲得する
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if (viewType == ProductViewType.Default)
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{
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Market.Instance.IsPause.Value = true;
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WorldMarketManager.Instance.IsPause.Value = true;
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okButton.OnClickAsObservable().Take(1).Subscribe(_ =>
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{
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// 獲得、遷移
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@ -158,7 +159,7 @@ public class CookingResult : MonoBehaviour
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}
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}
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GameDataManager.SaveGameData();
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Market.Instance.IsPause.Value = false;
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WorldMarketManager.Instance.IsPause.Value = false;
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TransitionManager.Instance.LoadScene(GameScenes.Main);
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}).AddTo(this);
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@ -168,7 +169,7 @@ public class CookingResult : MonoBehaviour
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// 獲得、遷移
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MoveStock(GameDataManager.GameData.WaitAddStock);
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GameDataManager.SaveGameData();
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Market.Instance.IsPause.Value = false;
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WorldMarketManager.Instance.IsPause.Value = false;
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SoundManager.Instance.ChangeVolumeUniqueBGM(1f);
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TransitionManager.Instance.UnloadScene(GameScenes.CookingResults);
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LocalCacheManager.Load<Action>(PopcornGameManager.RestartCallbackTag, null)?.Invoke();
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@ -283,7 +284,7 @@ public class CookingResult : MonoBehaviour
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var gameData = GameDataManager.GameData;
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// 店頭の空きに追加
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var remain = productStockData.Stock;
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var shopSpace = Market.ShopStockCount - gameData.ShopStock.Count;
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var shopSpace = WorldMarketManager.ShopStockCount - gameData.ShopStock.Count;
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var stockCount = Mathf.Min(shopSpace, remain);
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gameData.ShopStock.AddRange(Enumerable.Repeat(new ProductStockData
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{
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@ -294,8 +295,9 @@ public class CookingResult : MonoBehaviour
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// ShopStockに補充された場合、DisplayFlavors更新
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if (stockCount > 0)
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{
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Market.Instance.RefillDisplayFlavors(gameData.ShopStock);
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Market.Instance.CheckStock(gameData.ShopStock);
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var market = WorldMarketManager.Instance.GetCurrentCityMarket();
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market.RefillDisplayFlavors(gameData.ShopStock);
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market.CheckStock(gameData.ShopStock);
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}
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// 空タンク並び替え
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@ -52,7 +52,7 @@ public class DebugOptionManager : MonoBehaviour
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void Start()
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{
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var gameData = GameDataManager.GameData;
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Market.Instance.IsPause.Value = true;
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WorldMarketManager.Instance.IsPause.Value = true;
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if (!LocalCacheManager.Exists(DebugPrevSceneTag))
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{
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@ -64,9 +64,7 @@ public class DebugOptionManager : MonoBehaviour
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{
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GameDataManager.ResetData();
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TutorialManager.Instance.ResetTutorial();
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Market.Instance.SetGameData(GameDataManager.GameData);
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Market.Instance.ReShuffle(GameDataManager.GameData.ShopStock);
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Market.Instance.CheckStock(GameDataManager.GameData.ShopStock);
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WorldMarketManager.Instance.ResetGameData(GameDataManager.GameData);
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if (UsayaStorageManager.LoadOrDefault(UsayaStorageFilename.Settings_Data, "DebugTutorialEnable", false))
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{
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GameDataManager.GameData.ViewedShopLevel = 1;
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@ -78,7 +76,7 @@ public class DebugOptionManager : MonoBehaviour
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backButton.OnClickAsObservable().Subscribe(_ =>
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{
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GameDataManager.SaveGameData();
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Market.Instance.IsPause.Value = false;
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WorldMarketManager.Instance.IsPause.Value = false;
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TransitionManager.Instance.LoadScene(prevScene);
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});
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@ -3,6 +3,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using MyGame.Scenes.Main.Scripts;
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using MyGame.Scenes.marketing.Scripts;
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using MyGame.Scripts;
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using UniRx;
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using UniRx.Triggers;
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@ -359,7 +360,7 @@ public class KitchenManager : MonoBehaviour
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#if UNITY_EDITOR
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Debug.Log($"remaining: {Mathf.Max(remaining, 0)}");
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Market.StockFlavorLog();
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WorldMarketManager.StockFlavorLog();
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#endif
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}
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@ -19,8 +19,6 @@ public enum ShopState
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public class Market : SingletonMonoBehaviour<Market>
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{
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public static readonly int ShopStockCount = 20;
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// 購入時アニメーションタイミング
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private static readonly float waitSellTime = 1.5f;
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private static readonly float waitRefillTime = 1f;
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@ -81,7 +79,7 @@ public class Market : SingletonMonoBehaviour<Market>
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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CheckAndFixStock();
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StockFlavorLog();
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WorldMarketManager.StockFlavorLog();
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#endif
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// 陳列/売り順決定
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@ -344,7 +342,7 @@ public class Market : SingletonMonoBehaviour<Market>
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throw new ArgumentOutOfRangeException(nameof(customerType), customerType, null);
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}
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var (isSpecial, orderCount) = GetCustomerData(customerType);
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var (isSpecial, orderCount) = customerSetting.GetCustomerData(customerType);
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var customerController = SpawnCustomer();
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customerController.Setup(orderPosisionObject.transform.GetComponentsInChildren<Transform>().ToList().Skip(1).ToList());
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customerController.ChangeCustomerState(customerState);
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@ -399,12 +397,6 @@ public class Market : SingletonMonoBehaviour<Market>
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}).AddTo(this);
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}
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public (bool isSpecial, int orderCount) GetCustomerData (CustomerType customerType)
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{
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return customerSetting.GetCustomerData(customerType);
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}
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private CustomerController SpawnCustomer()
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{
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var customerController = Instantiate(customerControllerPrefab, transform);
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@ -497,7 +489,7 @@ displayFlavors: {displayFlavors.Aggregate("", (s, data) => $"{s},{data.FlavorId}
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// 手前のタンクから出し多分stockをへらす
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// へらした分を店頭リストに追加する
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var gameData = GameDataManager.GameData;
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var shopSpace = ShopStockCount - gameData.ShopStock.Count;
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var shopSpace = WorldMarketManager.ShopStockCount - gameData.ShopStock.Count;
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switch (gameData.RefillMode)
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{
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case ProductRefillMode.OneByOne:
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@ -630,9 +622,9 @@ displayFlavors: {displayFlavors.Aggregate("", (s, data) => $"{s},{data.FlavorId}
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private void CheckAndFixStock()
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{
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if (GameDataManager.GameData.ShopStock.Count > ShopStockCount)
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if (GameDataManager.GameData.ShopStock.Count > WorldMarketManager.ShopStockCount)
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{
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GameDataManager.GameData.ShopStock.RemoveRange(0, GameDataManager.GameData.ShopStock.Count - ShopStockCount);
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GameDataManager.GameData.ShopStock.RemoveRange(0, GameDataManager.GameData.ShopStock.Count - WorldMarketManager.ShopStockCount);
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}
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foreach (var stockData in GameDataManager.GameData.ShopStock.Where(stockData => stockData.FlavorId < 1))
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@ -644,24 +636,7 @@ displayFlavors: {displayFlavors.Aggregate("", (s, data) => $"{s},{data.FlavorId}
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public void SetGameData(GameData newGameData)
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{
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gameData = newGameData;
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}
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public static void StockFlavorLog()
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{
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var shopStockString = "";
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shopStockString += $@"tank count:{GameDataManager.GameData.StorageTanks.Count}
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tank {GameDataManager.GameData.StorageTanks.Aggregate("", (s, tank) => $"{s}, flavor:{tank.FlavorId}({tank.Stock})")}
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";
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foreach (var data in SpreadsheetDataManager.Instance.GetBaseDataList<ProductData>(Const.ProductDataSheet))
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{
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var shopStockCount = GameDataManager.GameData.ShopStock.FindAll(x => x.FlavorId == data.id).Count;
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var tank = GameDataManager.GameData.StorageTanks.FindAll(x => x.FlavorId == data.id).Sum(x => x.Stock);
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if (shopStockCount + tank == 0)
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{
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continue;
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}
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shopStockString += $"{data.Name} shop:{shopStockCount} tank:{tank}\n";
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}
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Debug.Log(shopStockString);
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ReShuffle(gameData.ShopStock);
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CheckStock(gameData.ShopStock);
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}
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}
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@ -37,7 +37,7 @@ public class MarketManager : MonoBehaviour
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ShopClosedCompositeDisposable.AddTo(this);
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customerRewardTimerUpdateSubject.AddTo(this);
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vipTimerUpdateSubject.AddTo(this);
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market = Market.Instance;
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market = WorldMarketManager.Instance.GetCurrentCityMarket();
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SoundManager.Instance.PlayBGM("bgm_marketing");
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var gameData = GameDataManager.GameData;
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@ -1,6 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using MyGame.Scenes.marketing.Scripts;
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using MyGame.Scripts;
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using UniRx;
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using UnityEngine;
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@ -36,7 +37,7 @@ public class ProductManagement : MonoBehaviour
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state.AddTo(this);
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state.Value = ManagementState.None;
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Market.Instance.IsPause.Value = true;
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WorldMarketManager.Instance.IsPause.Value = true;
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var gameData = GameDataManager.GameData;
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if (!gameData.FinishedFlags.HasFlag(TutorialFlag.Management))
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@ -303,6 +304,6 @@ public class ProductManagement : MonoBehaviour
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private void OnDestroy()
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{
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Market.Instance.IsPause.Value = false;
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WorldMarketManager.Instance.IsPause.Value = false;
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}
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}
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@ -133,7 +133,7 @@ myItems {string.Join(",", gameData.ShopCustomizeMyItems.Select(x => x.ToString()
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var customizeLevelList = SpreadsheetDataManager.Instance.GetBaseDataList<ShopCustomizeLevelData>(Const.ShopCustomizeLevelDataSheet);
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var level = customizeLevelList.LastOrDefault(data => data.point <= gameData.ShopCustomizePoint)?.level ?? 1;
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gameData.ShopCustomizeLevel = level;
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Market.Instance.UpdateBonus(GetBonusList(gameData.ShopCustomizeLevel));
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WorldMarketManager.Instance.UpdateBonus(GetBonusList(gameData.ShopCustomizeLevel));
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}
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/*
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@ -1,6 +1,7 @@
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using System;
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using System.Linq;
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using I2.Loc;
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using MyGame.Scenes.marketing.Scripts;
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using MyGame.Scripts;
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using UniRx;
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using UnityEngine;
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@ -200,7 +201,7 @@ public class RecipeDetailView : MonoBehaviour
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{
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var gameData = GameDataManager.GameData;
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// 店頭の空き確認
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if (data.volume <= Market.ShopStockCount - gameData.ShopStock.Count)
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if (data.volume <= WorldMarketManager.ShopStockCount - gameData.ShopStock.Count)
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{
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return true;
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}
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@ -1,6 +1,7 @@
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using System;
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using UnityEngine;
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using GameAnalyticsSDK;
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using MyGame.Scenes.marketing.Scripts;
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public sealed class AdManager : SingletonMonoBehaviour<AdManager> {
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@ -154,8 +155,8 @@ public sealed class AdManager : SingletonMonoBehaviour<AdManager> {
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SoundManager.Instance.StopSE();
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_cacheSeEnabled = SoundManager.Instance.IsEnabled(SoundType.SE);
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SoundManager.Instance.SaveEnabledSE(false);
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_marketPause = Market.Instance.IsPause.Value;
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Market.Instance.IsPause.Value = true;
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_marketPause = WorldMarketManager.Instance.IsPause.Value;
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WorldMarketManager.Instance.IsPause.Value = true;
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if(Time.timeScale > 0.0f){
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_timeScale = Time.timeScale;
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// TimeManager.Instance.Stop();
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@ -165,9 +166,9 @@ public sealed class AdManager : SingletonMonoBehaviour<AdManager> {
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SoundManager.Instance.ReplayBGM();
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SoundManager.Instance.SaveEnabledSE(_cacheSeEnabled);
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// キャッシュしていた元の状態に戻す
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if (Market.Instance.IsPause.Value)
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if (WorldMarketManager.Instance.IsPause.Value)
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{
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Market.Instance.IsPause.Value = _marketPause;
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WorldMarketManager.Instance.IsPause.Value = _marketPause;
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}
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if(_timeScale > 0.0f){
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Time.timeScale = _timeScale;
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