リザルトボタン出現時間調整
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@ -79,6 +79,19 @@ public class CookingResult : MonoBehaviour
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private void SetUI(CornResult result)
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private void SetUI(CornResult result)
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{
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{
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centerOkButton.gameObject.SetActive(false);
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perfectButton.gameObject.SetActive(false);
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leftOkButton.gameObject.SetActive(false);
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destructionButton.gameObject.SetActive(false);
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this.CallWaitForSeconds(1.25f, () =>
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{
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centerOkButton.gameObject.SetActive(result == CornResult.Perfect);
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perfectButton.gameObject.SetActive(result != CornResult.Perfect);
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leftOkButton.gameObject.SetActive(result == CornResult.Good);
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destructionButton.gameObject.SetActive(result == CornResult.Failure);
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});
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perfectResultObject.SetActive(result == CornResult.Perfect);
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perfectResultObject.SetActive(result == CornResult.Perfect);
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goodResultObject.SetActive(result == CornResult.Good);
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goodResultObject.SetActive(result == CornResult.Good);
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failureResultObject.SetActive(result == CornResult.Failure);
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failureResultObject.SetActive(result == CornResult.Failure);
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