diff --git a/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/CookingResult.cs b/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/CookingResult.cs index 50b0575f..b29f2aa4 100644 --- a/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/CookingResult.cs +++ b/popcorn/Assets/MyGame/Scenes/Cooking/Scripts/CookingResult.cs @@ -79,6 +79,19 @@ public class CookingResult : MonoBehaviour private void SetUI(CornResult result) { + centerOkButton.gameObject.SetActive(false); + perfectButton.gameObject.SetActive(false); + leftOkButton.gameObject.SetActive(false); + destructionButton.gameObject.SetActive(false); + + this.CallWaitForSeconds(1.25f, () => + { + centerOkButton.gameObject.SetActive(result == CornResult.Perfect); + perfectButton.gameObject.SetActive(result != CornResult.Perfect); + leftOkButton.gameObject.SetActive(result == CornResult.Good); + destructionButton.gameObject.SetActive(result == CornResult.Failure); + }); + perfectResultObject.SetActive(result == CornResult.Perfect); goodResultObject.SetActive(result == CornResult.Good); failureResultObject.SetActive(result == CornResult.Failure);