コーン株収穫アニメーション修正
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@ -26,6 +26,8 @@ public class CornField : MonoBehaviour
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private readonly List<PlantLine> availableLines = new List<PlantLine>();
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private static readonly int maxPeriod = 60;
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private static readonly int minPeriod = 45;
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private static readonly int harvestedFrameInterval = 3;
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private static readonly float harvestedDistance = .2f;
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private readonly CompositeDisposable compositeDisposable = new CompositeDisposable();
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// Start is called before the first frame update
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@ -100,19 +102,25 @@ public class CornField : MonoBehaviour
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var harvestCount = GetHarvestCount(lineData.Seedlings[index].level);
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var harvestedCorn = GetHarvestedCornCount(gameData.MachineLevel);
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gameData.cornSeed += harvestedCorn * harvestCount;
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var seedlingTransform = seedling.transform;
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for (int j = 0; j < harvestCount; j++)
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{
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var harvestAnimation = Instantiate(harvestPrefab, seedling.transform);
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this.CallWaitForSeconds(.5f, () =>
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var pos = seedlingTransform.position + Vector3.right * (j - 1) * (harvestCount - 1) * harvestedDistance + Vector3.forward * (j - 1);
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// 複数株
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this.CallWaitForFrame(harvestedFrameInterval * j, () =>
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{
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var beginPos = harvestAnimation.transform.position;
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this.CallLerp(.4f, f =>
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var harvestAnimation = Instantiate(harvestPrefab, pos, Quaternion.identity, seedlingTransform);
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this.CallWaitForSeconds(.5f, () =>
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{
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harvestAnimation.transform.position = Vector3.Lerp(beginPos, harvestInsertPosition.position, f.EaseInQuadratic());
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}, () =>
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{
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cornHarvester.AddCount(harvestedCorn);
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Destroy(harvestAnimation);
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var beginPos = harvestAnimation.transform.position;
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this.CallLerp(.4f, f =>
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{
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harvestAnimation.transform.position = Vector3.Lerp(beginPos, harvestInsertPosition.position, f.EaseInQuadratic());
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}, () =>
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{
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cornHarvester.AddCount(harvestedCorn);
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Destroy(harvestAnimation);
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});
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});
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});
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}
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