ScrollGameガイド表示追加
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@ -3034,7 +3034,7 @@ MonoBehaviour:
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@ -31,8 +83,8 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -33,6 +33,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
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[SerializeField] private StageManager stageManager;
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[SerializeField] private ResultManager resultManager;
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[SerializeField] private GameObject readyObject;
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[SerializeField] private GameObject tutorialPopupObject;
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#if UNITY_EDITOR
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[SerializeField] private bool isDebug;
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#endif
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@ -56,8 +57,17 @@ namespace MyGame.Scenes.MiniGame.Scripts
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var gameData = GameDataManager.GameData;
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// Playカウントチェック
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UpdatePlayCount();
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gameData.FinishedFlags |= TutorialFlag.ScrollGame;
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if (!gameData.FinishedFlags.HasFlag(TutorialFlag.ScrollGame))
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{
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tutorialPopupObject.SetActive(true);
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gameData.FinishedFlags |= TutorialFlag.ScrollGame;
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GameDataManager.SaveGameData();
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}
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else
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{
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tutorialPopupObject.SetActive(false);
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}
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var placeList = SpreadsheetDataManager.Instance.GetBaseDataList<ScrollGamePlaceData>(Const.ScrollGamePlaceDataSheet);
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var stageList = SpreadsheetDataManager.Instance.GetBaseDataList<ScrollGameStageData>(Const.ScrollGameStageDataSheet);
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@ -0,0 +1,29 @@
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using System;
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using I2.Loc;
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using UniRx;
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using UnityEngine;
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using UnityEngine.UI;
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namespace MyGame.Scripts
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{
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public class DialogCloser : MonoBehaviour
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{
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private static readonly int CloseTrigger = Animator.StringToHash("CloseTrigger");
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[SerializeField] private Animator backgroundAnimator;
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[SerializeField] private Button closeButton;
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private void Start()
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{
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closeButton.OnClickAsObservable().Take(1).Subscribe(_ =>
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{
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transform.SetLocalScale(0);
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backgroundAnimator.SetTrigger(CloseTrigger);
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this.CallWaitForSeconds(.25f, () =>
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{
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transform.parent.gameObject.SetActive(false);
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});
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}).AddTo(this);
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 59679db3493b47cca37c69f9db8c0b21
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timeCreated: 1656658015
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