挙動実装

This commit is contained in:
kimura 2021-07-16 11:28:47 +09:00
parent e87a4ce52e
commit f3c5fa2d50
2 changed files with 65 additions and 16 deletions

View File

@ -18,6 +18,11 @@ public class CornManager : MonoBehaviour
[SerializeField] private Transform cornSpawnTarget;
[SerializeField] private Corn cornPrefab;
[SerializeField] private GameObject spilledCornAnimationPrefab;
[SerializeField] private GameObject missCornAnimationPrefab;
[SerializeField] private CornMissMeter cornMissMeter;
[SerializeField] private RectTransform missTextSpawnTransform;
private static readonly Bounds missEffectBounds = new Bounds(new Vector3(0f, 1.7f), new Vector3(10f, 7f));
[SerializeField] private int cornSpawnCount = 20;
[SerializeField] private int maxFailedCornCount = 10;
[SerializeField, ReadOnly] private float baseGrowSpeed = 1f;
@ -39,6 +44,8 @@ public class CornManager : MonoBehaviour
private bool isCompleted;
private readonly List<IObservable<CornCondition>> cornConditions = new List<IObservable<CornCondition>>();
private readonly Subject<CornCondition> cornSpilledSubject = new Subject<CornCondition>();
private readonly Subject<CornCondition> cornMissCountSubject = new Subject<CornCondition>();
private readonly ReactiveProperty<int> missCount = new ReactiveProperty<int>();
private readonly ReactiveProperty<float> cornGrowSpeed = new FloatReactiveProperty(0f);
private readonly CompositeDisposable compositeDisposable = new CompositeDisposable();
@ -79,6 +86,31 @@ public class CornManager : MonoBehaviour
SpawnSpilledAnimation(condition);
}
}).AddTo(this);
// ミス通知
cornMissCountSubject
.Where(_ => !isCompleted)
.Subscribe(x =>
{
SpawnMissAnimation(x);
});
// ミス数メータ反映
missCount
.BatchFrame(2, FrameCountType.Update)
.Select(x => x.Max())
.Subscribe(x =>
{
cornMissMeter.SetMeter((float)x/maxFailedCornCount);
}).AddTo(this);
// ミス数上限で失敗
missCount
.Where(x => x == maxFailedCornCount)
.Subscribe(_ =>
{
SetResult(CornResult.Failure);
}).AddTo(this);
#if DEVELOPMENT_BUILD || UNITY_EDITOR
cornCountSlider.wholeNumbers = true;
cornCountSlider.value = cornSpawnCount;
@ -105,6 +137,8 @@ public class CornManager : MonoBehaviour
public void RespawnCorn()
{
cornGrowSpeed.Value = 0f;
missCount.Value = 0;
cornMissMeter.ResetMeter();
isCompleted = false;
compositeDisposable.Clear();
cornConditions.Clear();
@ -153,8 +187,13 @@ public class CornManager : MonoBehaviour
}
break;
case CornCondition.Burnt:
cornMissCountSubject.OnNext(condition.Current);
break;
case CornCondition.Spilled:
if (condition.Previous != CornCondition.Burnt)
{
cornMissCountSubject.OnNext(condition.Current);
}
// 同時に飛び出したとき用に演出をばらつかせる
corn.CallWaitForSeconds(Random.Range(0f, .5f), () => cornSpilledSubject.OnNext(condition.Previous));
break;
@ -167,17 +206,7 @@ public class CornManager : MonoBehaviour
}
var cornConditionsObservable = Observable.CombineLatest(cornConditions).Publish().RefCount();
// 焦げたコーンorフライパンを飛び出したコーンが設定値を超えるとFailure
cornConditionsObservable
.FirstOrDefault(x => x.Count(c => c == CornCondition.Burnt || c == CornCondition.Spilled) >= maxFailedCornCount)
.Subscribe(x =>
{
if (x == null) return;
SetResult(CornResult.Failure);
})
.AddTo(compositeDisposable);
// すべてのコーンがSeedではなくなった場合
cornConditionsObservable
.FirstOrDefault(x => !x.Contains(CornCondition.Seed))
@ -232,6 +261,27 @@ public class CornManager : MonoBehaviour
this.CallWaitForSeconds(1.5f, () => Destroy(animation));
}
private void SpawnMissAnimation(CornCondition condition)
{
var position = new Vector2(Random.Range(missEffectBounds.min.x, missEffectBounds.max.x), Random.Range(missEffectBounds.min.y, missEffectBounds.max.y));
// ミス表示
var animation = Instantiate(missCornAnimationPrefab, position, Quaternion.identity, missTextSpawnTransform);
animation.GetComponent<CornMissEffect>().ChangeSkin(condition);
this.CallWaitForSeconds(.5f, () =>
{
this.CallLerp(.2f, f =>
{
animation.transform.position = Vector3.Lerp(position, cornMissMeter.transform.position, f.EaseInQuadratic());
}, () =>
{
VibrationManager.Instance.PlayVibrationOnce();
// 表示終了後ミス数加算
missCount.Value++;
Destroy(animation);
});
});
}
private void SetResult(CornResult resultValue)
{
cornGrowSpeed.Value = 0f;

View File

@ -15,25 +15,24 @@ public class CornMissMeter : MonoBehaviour
private float duration = .4f;
private void Start()
{
var totalValue = 1 - minValue;
ResetMeter();
this.UpdateAsObservable().Subscribe(x =>
{
missGauge.fillAmount = Mathf.Lerp(prevValue, nextValue, elapsed.EaseInQuadratic());
missGauge.fillAmount = minValue + Mathf.Lerp(prevValue, nextValue, elapsed.EaseInQuadratic()) * totalValue;
elapsed += Time.deltaTime / duration;
}).AddTo(this);
}
public void SetMeter(float value, bool animated = true)
{
nextValue = value * (1f - minValue);
nextValue = value;
prevValue = missGauge.fillAmount;
elapsed = animated ? 0f : 1f;
Debug.Log($"{nextValue} {prevValue}");
}
public void ResetMeter()
{
prevValue = minValue;
SetMeter(minValue, false);
SetMeter(0f, false);
}
}