add result meter se
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@ -109,6 +109,7 @@ namespace MyGame.Scenes.MiniGame.Scripts
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SetProgress((float)prevPlaceScore / recipePlaceData.needScore, false);
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this.CallWaitForSeconds(waitProgress, () =>
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{
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SoundManager.Instance.PlaySE("se_minigame_meter");
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SetProgress((float)placeScoreData.Score / recipePlaceData.needScore, true, () =>
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{
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if (achievedRecipe)
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