add debug ステージ開放
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@ -152,6 +152,84 @@ Transform:
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@ -185,6 +263,7 @@ RectTransform:
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debugOptionButton: {fileID: 0}
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--- !u!1 &1870432532
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--- !u!1 &1870432532
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@ -855,6 +1067,7 @@ MonoBehaviour:
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character: {fileID: 787907550}
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character: {fileID: 787907550}
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resetScoreButton: {fileID: 1725870973}
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resetScoreButton: {fileID: 1725870973}
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resetPlayCountButton: {fileID: 2085388516}
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resetPlayCountButton: {fileID: 2085388516}
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allHiScoreButton: {fileID: 1736734471}
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--- !u!114 &1870432536
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@ -1,6 +1,6 @@
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#if UNITY_EDITOR
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using MyGame.Scripts;
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using MyGame.Scripts;
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using UniRx;
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using UniRx;
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using UniRx.Triggers;
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using UniRx.Triggers;
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@ -17,9 +17,15 @@ namespace MyGame.Scenes.MiniGame.Scripts
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[SerializeField] private Transform character;
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[SerializeField] private Transform character;
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[SerializeField] private Button resetScoreButton;
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[SerializeField] private Button resetScoreButton;
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[SerializeField] private Button resetPlayCountButton;
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[SerializeField] private Button resetPlayCountButton;
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[SerializeField] private Button allHiScoreButton;
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private void Start()
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private void Start()
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{
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{
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#if !UNITY_EDITOR
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Destroy(resetScoreButton);
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Destroy(resetPlayCountButton);
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Destroy(allHiScoreButton);
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#else
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isDebug.AddTo(this);
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isDebug.AddTo(this);
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resetScoreButton.OnClickAsObservable().Subscribe(_ =>
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resetScoreButton.OnClickAsObservable().Subscribe(_ =>
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@ -34,6 +40,22 @@ namespace MyGame.Scenes.MiniGame.Scripts
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GameDataManager.GameData.ScrollGameTodayPlayCount = 0;
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GameDataManager.GameData.ScrollGameTodayPlayCount = 0;
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}).AddTo(this);
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}).AddTo(this);
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allHiScoreButton.OnClickAsObservable().Subscribe(_ =>
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{
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foreach (var stageData in SpreadsheetDataManager.Instance.GetBaseDataList<ScrollGameStageData>(Const.ScrollGameStageDataSheet))
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{
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if (!(GameDataManager.GameData.ScrollGameStageScoreList.FirstOrDefault(data => data.Id == stageData.id) is ScrollGameScoreData scoreData))
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{
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scoreData = new ScrollGameScoreData
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{
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Id = stageData.id
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};
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GameDataManager.GameData.ScrollGameStageScoreList.Add(scoreData);
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}
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scoreData.Score = Mathf.Max(scoreData.Score, stageData.needScore);
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}
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}).AddTo(this);
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var debugObject = new GameObject(){name = "debugObject"};
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var debugObject = new GameObject(){name = "debugObject"};
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var orgScale = debugObject.transform.localScale;
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var orgScale = debugObject.transform.localScale;
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isDebug.Subscribe(x =>
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isDebug.Subscribe(x =>
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@ -79,6 +101,6 @@ namespace MyGame.Scenes.MiniGame.Scripts
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UnityEngine.SceneManagement.SceneManager.LoadScene(gameObject.scene.buildIndex);
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UnityEngine.SceneManagement.SceneManager.LoadScene(gameObject.scene.buildIndex);
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}).AddTo(this);
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}).AddTo(this);
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}
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}
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#endif
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}
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}
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}
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}
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#endif
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