add debug ステージ開放

This commit is contained in:
kimura 2022-06-29 16:45:26 +09:00
parent ca4bc0e86b
commit f14edfe535
2 changed files with 237 additions and 2 deletions

View File

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View File

@ -1,6 +1,6 @@
#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.Linq;
using MyGame.Scripts;
using UniRx;
using UniRx.Triggers;
@ -17,9 +17,15 @@ namespace MyGame.Scenes.MiniGame.Scripts
[SerializeField] private Transform character;
[SerializeField] private Button resetScoreButton;
[SerializeField] private Button resetPlayCountButton;
[SerializeField] private Button allHiScoreButton;
private void Start()
{
#if !UNITY_EDITOR
Destroy(resetScoreButton);
Destroy(resetPlayCountButton);
Destroy(allHiScoreButton);
#else
isDebug.AddTo(this);
resetScoreButton.OnClickAsObservable().Subscribe(_ =>
@ -33,6 +39,22 @@ namespace MyGame.Scenes.MiniGame.Scripts
{
GameDataManager.GameData.ScrollGameTodayPlayCount = 0;
}).AddTo(this);
allHiScoreButton.OnClickAsObservable().Subscribe(_ =>
{
foreach (var stageData in SpreadsheetDataManager.Instance.GetBaseDataList<ScrollGameStageData>(Const.ScrollGameStageDataSheet))
{
if (!(GameDataManager.GameData.ScrollGameStageScoreList.FirstOrDefault(data => data.Id == stageData.id) is ScrollGameScoreData scoreData))
{
scoreData = new ScrollGameScoreData
{
Id = stageData.id
};
GameDataManager.GameData.ScrollGameStageScoreList.Add(scoreData);
}
scoreData.Score = Mathf.Max(scoreData.Score, stageData.needScore);
}
}).AddTo(this);
var debugObject = new GameObject(){name = "debugObject"};
var orgScale = debugObject.transform.localScale;
@ -79,6 +101,6 @@ namespace MyGame.Scenes.MiniGame.Scripts
UnityEngine.SceneManagement.SceneManager.LoadScene(gameObject.scene.buildIndex);
}).AddTo(this);
}
#endif
}
}
#endif