販売レアリティ対応
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0df8a61f0f
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@ -69,8 +69,28 @@ public class DebugOptionManager : MonoBehaviour
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refillManyProductButton.OnClickAsObservable().Subscribe(_ =>
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{
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gameData.ShopStock = Enumerable.Repeat(1, 10).ToList();
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gameData.ShopStock.AddRange(Enumerable.Repeat(2, 10).ToList());
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gameData.ShopStock.Clear();
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gameData.ShopStock.AddRange(Enumerable.Repeat(new ProductStockData()
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{
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FlavorId = 1, Rarity = ProductRarity.Normal
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}, 5));
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gameData.ShopStock.AddRange(Enumerable.Repeat(new ProductStockData()
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{
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FlavorId = 2, Rarity = ProductRarity.Yellow
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}, 5));
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gameData.ShopStock.AddRange(Enumerable.Repeat(new ProductStockData()
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{
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FlavorId = 3, Rarity = ProductRarity.Copper
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}, 5));
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gameData.ShopStock.AddRange(Enumerable.Repeat(new ProductStockData()
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{
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FlavorId = 4, Rarity = ProductRarity.Silver
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}, 5));
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// gameData.ShopStock.AddRange(Enumerable.Repeat(new ProductStockData()
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// {
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// FlavorId = 5, Rarity = ProductRarity.Gold
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// }, 5));
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gameData.StorageTanks = new List<StorageTank>
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{
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// new StorageTank(){Id = 1, Capacity = 50, FlavorId = 1, Stocks = new List<ProductStockData>{new ProductStockData{Rarity = ProductRarity.Normal, Stock = 0}}},
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@ -95,9 +115,27 @@ public class DebugOptionManager : MonoBehaviour
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refillLittleProductButton.OnClickAsObservable().Subscribe(_ =>
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{
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gameData.StorageTanks.ForEach(x => x.ClearStock());
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gameData.ShopStock = Enumerable.Repeat(2, 2).ToList();
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gameData.ShopStock = Enumerable.Repeat(1, 10).ToList();
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gameData.ShopStock.AddRange(Enumerable.Repeat(2, 10).ToList());
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gameData.ShopStock.Clear();
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gameData.ShopStock.AddRange(Enumerable.Repeat(new ProductStockData()
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{
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FlavorId = 1, Rarity = ProductRarity.Normal
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}, 5));
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gameData.ShopStock.AddRange(Enumerable.Repeat(new ProductStockData()
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{
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FlavorId = 2, Rarity = ProductRarity.Yellow
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}, 5));
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gameData.ShopStock.AddRange(Enumerable.Repeat(new ProductStockData()
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{
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FlavorId = 3, Rarity = ProductRarity.Copper
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}, 5));
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gameData.ShopStock.AddRange(Enumerable.Repeat(new ProductStockData()
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{
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FlavorId = 4, Rarity = ProductRarity.Silver
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}, 5));
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// gameData.ShopStock.AddRange(Enumerable.Repeat(new ProductStockData()
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// {
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// FlavorId = 5, Rarity = ProductRarity.Gold
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// }, 5));
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}).AddTo(this);
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coinCount.text = $"{gameData.Coin}";
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@ -65,12 +65,7 @@ public class KitchenManager : MonoBehaviour
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{
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gameData.Material = Enumerable.Range(1, 12).Select(x => new MaterialData(x, 0)).ToList();
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}
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// 店頭ストック
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if (gameData.ShopStock == null)
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{
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gameData.ShopStock = new List<int>();
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}
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// 保存タンク
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if (gameData.StorageTanks == null || gameData.StorageTanks.Count == 0)
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{
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@ -24,8 +24,8 @@ public class Market : SingletonMonoBehaviour<Market>
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[SerializeField] private CustomerData customerData;
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[SerializeField] private CustomerController customerControllerPrefab;
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public List<int> DisplayFlavors => displayFlavors;
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private List<int> displayFlavors = new List<int>();
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public List<ProductStockData> DisplayFlavors => displayFlavors;
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private List<ProductStockData> displayFlavors = new List<ProductStockData>();
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public List<int> ShuffledOrder => shuffledOrder;
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private List<int> shuffledOrder = new List<int>();
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@ -63,7 +63,7 @@ public class Market : SingletonMonoBehaviour<Market>
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#endif
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// 陳列
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displayFlavors = gameData.ShopStock.Select(x => x).ToList();
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displayFlavors = gameData.ShopStock.ToList();
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// 売り順決定
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shuffledOrder = ShuffleOrder(displayFlavors.Count);
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@ -74,7 +74,7 @@ public class Market : SingletonMonoBehaviour<Market>
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.Subscribe(_ =>
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{
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Debug.Log("displayFlavors updated");
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displayFlavors = gameData.ShopStock.Select(x => x).ToList();
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displayFlavors = gameData.ShopStock.ToList();
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shuffledOrder = ShuffleOrder(displayFlavors.Count);
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shopState.Value = ShopState.Open;
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});
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@ -119,12 +119,7 @@ public class Market : SingletonMonoBehaviour<Market>
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// 売り切れ
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if (shuffledOrder.Count == 0)
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{
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controller.SetWantFlavor(new ProductStockData
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{
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FlavorId = displayFlavors.RandomChoose(),
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Rarity = ProductRarity.Normal,
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Stock = 0
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});
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controller.SetWantFlavor(displayFlavors.RandomChoose());
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controller.CallWaitForSeconds(1.5f, () =>
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{
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controller.SetComplain();
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@ -144,19 +139,14 @@ public class Market : SingletonMonoBehaviour<Market>
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continue;
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}
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// 在庫取得
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var tmpOrderCount = Mathf.Min(controller.OrderCount, shuffledOrder.Count);
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// shuffledOrder順に販売
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orders.AddRange(shuffledOrder.GetRange(0, tmpOrderCount));
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var tmpOrderCount = Mathf.Min(controller.OrderCount, shuffledOrder.Count);
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var tmpOrders = shuffledOrder.GetRange(0, tmpOrderCount);
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shuffledOrder.RemoveRange(0, tmpOrderCount);
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orders.AddRange(tmpOrders);
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// コーンの味吹き出しを設定(レア度優先など
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controller.SetWantFlavor(new ProductStockData
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{
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FlavorId = orders.RandomChoose(),
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Rarity = ProductRarity.Normal,
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Stock = 0
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});
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// コーンの味吹き出しを設定
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controller.SetWantFlavor(displayFlavors[tmpOrders.RandomChoose()]);
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}
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foreach (var customerController in dontBuyCustomerList)
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{
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@ -171,12 +161,8 @@ public class Market : SingletonMonoBehaviour<Market>
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return;
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}
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var flavors = orders.Select(x => (displayFlavors[x], ProductRarity.Normal)).ToList();
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#if UNITY_EDITOR
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Debug.Log($"bb order: {orders.Count} {orders.Aggregate("", (s, i) => $"{s},{i}")}");
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Debug.Log($"bb shuffledOrder:{shuffledOrder.Count} {shuffledOrder.Aggregate("", (s, i) => $"{s},{i}")}");
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#endif
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// 購入
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var flavors = orders.Select(x => displayFlavors[x]).ToList();
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var coin = SellPopcorn(flavors);
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// 獲得処理
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@ -184,14 +170,18 @@ public class Market : SingletonMonoBehaviour<Market>
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gameData.Heart += customers.Count;
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GameDataManager.SaveGameData();
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var remainStockCount = gameData.ShopStock.Count;
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// 自動補充 refill
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// 商品補充
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RefillShopStockData();
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StockFlavorLog();
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// 補充された場合フレーバー再設定
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var isReorder = RefillShopFlavors(orders, remainStockCount);
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#if UNITY_EDITOR
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StockFlavorLog();
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Debug.Log($"ShopStock{gameData.ShopStock.Count}, {shuffledOrder.Count + orders.Count}");
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Debug.Log($"displayCount:{displayFlavors.Count}\n" +
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$"shuffled:{shuffledOrder.Count} {string.Join(",", shuffledOrder)}\n" +
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$"orders:{orders.Count} {string.Join(",", orders)}");
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#endif
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// 表示データ更新
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var isReorder = RefillDisplayFlavors(gameData.ShopStock, orders, shuffledOrder.Count);
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this.CallWaitForSeconds(1.5f, () =>
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{
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@ -260,7 +250,6 @@ public class Market : SingletonMonoBehaviour<Market>
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customerController.Setup(orderPosisionObject.transform.GetComponentsInChildren<Transform>().ToList().Skip(1).ToList());
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customerController.OrderCount = orderCount;
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customerController.CustomerPrefab = prefab;
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customerController.IsCustomer = isCustomer;
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customerControllerList.Add(customerController);
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customerController.MoveEndObservable
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@ -278,10 +267,6 @@ public class Market : SingletonMonoBehaviour<Market>
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Destroy(customerController.gameObject);
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break;
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case CustomerMovingType.WalkCenter:
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// if (shopState.Value == ShopState.Close)
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// {
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// customerController.ChangeCustomerState(CustomerState.Leave);
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// }
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if (customerController.State.Value == CustomerState.WalkShop)
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{
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customerList.Add(customerController);
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@ -298,7 +283,7 @@ public class Market : SingletonMonoBehaviour<Market>
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}
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}).AddTo(customerController);
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if (customerController.IsCustomer)
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if (isCustomer)
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{
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// 近くまで歩く(タップされたらcustomerList.Add()
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customerController.ChangeCustomerState(CustomerState.WalkShop);
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@ -389,7 +374,7 @@ public class Market : SingletonMonoBehaviour<Market>
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return (false, GetOrderCount(false));
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}
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private int SellPopcorn(List<(int flavor, ProductRarity rarity)> flavors)
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private int SellPopcorn(List<ProductStockData> stockDataList)
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{
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var gameData = GameDataManager.GameData;
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// 品切れ
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@ -399,17 +384,17 @@ public class Market : SingletonMonoBehaviour<Market>
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}
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// フレーバーを売る
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var recipeList = RecipeData.GetAllRecipe();
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var recipeList = SpreadsheetDataManager.Instance.GetBaseDataList<ProductData>(Const.ProductDataSheet);
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var rarityList = SpreadsheetDataManager.Instance.GetBaseDataList<RarityData>(Const.RarityDataSheet);
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var coin = 0;
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foreach (var flavorData in flavors)
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foreach (var stockData in stockDataList)
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{
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var targetIndex = gameData.ShopStock.FindIndex(x => x == flavorData.flavor);
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var flavorRecipe = recipeList.First(data => data.RecipeId == gameData.ShopStock[targetIndex]);
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var rarityData = rarityList.First(data => data.Rarity == flavorData.rarity);
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var productData = recipeList.First(data => data.id == stockData.FlavorId);
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var rarityData = rarityList.First(data => data.Rarity == stockData.Rarity);
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var targetIndex = gameData.ShopStock.FindIndex(data => data.FlavorId == stockData.FlavorId && data.Rarity == stockData.Rarity);
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gameData.ShopStock.RemoveAt(targetIndex);
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gameData.AddSalesCount(flavorData.flavor, 1, flavorData.rarity);
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coin += flavorRecipe.Price * (1 + rarityData.rate / 100);
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gameData.AddSalesCount(stockData.FlavorId, 1, stockData.Rarity);
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coin += productData.price * (1 + rarityData.rate / 100);
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}
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return coin;
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}
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@ -426,46 +411,40 @@ public class Market : SingletonMonoBehaviour<Market>
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// へらした分を店頭リストに追加する
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var gameData = GameDataManager.GameData;
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var shopSpace = ShopStockCount - gameData.ShopStock.Count;
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var index = 0;
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var tankCount = gameData.StorageTanks.Count;
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while (shopSpace > 0)
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foreach (var tank in gameData.StorageTanks.Where(tank => !tank.IsEmpty))
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{
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if (index > tankCount - 1)
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if (shopSpace == 0)
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{
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break;
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}
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var tank = gameData.StorageTanks[index];
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var stockList = tank.GetStock(shopSpace);
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// レアの設定入れる
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gameData.ShopStock.AddRange(stockList.Select(x => x.FlavorId));
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gameData.ShopStock.AddRange(stockList);
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shopSpace -= stockList.Count;
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gameData.StorageTanks[index] = tank;
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index++;
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}
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GameDataManager.SaveGameData();
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}
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private bool RefillShopFlavors(List<int> orders, int remainStockCount)
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private bool RefillDisplayFlavors(List<ProductStockData> shopStock, List<int> orders, int remain)
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{
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var gameData = GameDataManager.GameData;
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if (gameData.ShopStock.Count == ShopStockCount)
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// 補充された場合店頭のフレーバー入れ替え
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if (shopStock.Count == ShopStockCount)
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{
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shuffledOrder.AddRange(orders);
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var stock = gameData.ShopStock.GetRange(remainStockCount, orders.Count).ToArray();
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var refillList = shopStock.GetRange(remain, orders.Count);
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for (int i = 0; i < orders.Count; i++)
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{
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displayFlavors[orders[i]] = stock[i];
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displayFlavors[orders[i]] = refillList[i];
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}
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}
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else if (gameData.ShopStock.Count <= 13 && shuffledOrder.Exists(x => x > 13))
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else if (shopStock.Count <= 13 && shuffledOrder.Exists(x => x > 13))
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{
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displayFlavors = gameData.ShopStock.Select(x => x).ToList();
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displayFlavors = shopStock.ToList();
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shuffledOrder = ShuffleOrder(displayFlavors.Count);
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return true;
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}
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else if (gameData.ShopStock.Count <= 7 && shuffledOrder.Exists(x => x > 7))
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else if (shopStock.Count <= 7 && shuffledOrder.Exists(x => x > 7))
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{
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displayFlavors = gameData.ShopStock.Select(x => x).ToList();
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displayFlavors = shopStock.ToList();
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shuffledOrder = ShuffleOrder(displayFlavors.Count);
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return true;
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}
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@ -491,7 +470,7 @@ public class Market : SingletonMonoBehaviour<Market>
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var shopStockString = "";
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foreach (var data in RecipeData.GetAllRecipe())
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{
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var shopStockCount = GameDataManager.GameData.ShopStock.FindAll(x => x == data.RecipeId).Count;
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var shopStockCount = GameDataManager.GameData.ShopStock.FindAll(x => x.FlavorId == data.RecipeId).Count;
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var tank = GameDataManager.GameData.StorageTanks.FindAll(x => x.FlavorId == data.RecipeId).Sum(x => x.Stock);
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if (shopStockCount + tank == 0)
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{
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@ -28,15 +28,7 @@ public class MarketManager : MonoBehaviour
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market = Market.Instance;
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productDataList = SpreadsheetDataManager.Instance.GetBaseDataList<ProductData>(Const.ProductDataSheet);
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stockView.SetStock(gameData.StorageTanks);
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var startStocks = market.DisplayFlavors
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.Select((flavor, index) => (flavor, index))
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.Where(data => market.ShuffledOrder.Contains(data.index))
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.Select(data => (data.index, new ProductStockData
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{
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FlavorId = data.flavor,
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Rarity = ProductRarity.Gold,
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}))
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.ToList();
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var startStocks = market.ShuffledOrder.Select(x => (x, market.DisplayFlavors[x])).ToList();
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cartView.Initialize();
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cartView.SetStock(startStocks, false);
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BrotherPinkView.Instance.SetBrotherView(pinkTarget);
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@ -78,28 +70,13 @@ public class MarketManager : MonoBehaviour
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// 補充したフレーバーのスキンを設定
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foreach (var order in x.orders)
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{
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cartView.Refill(order, new ProductStockData
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{
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FlavorId = market.DisplayFlavors[order],
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Rarity = ProductRarity.Normal,
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});
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cartView.Refill(order, market.DisplayFlavors[order]);
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}
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}
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else if (x.isReorder)
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{
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#if UNITY_EDITOR
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Debug.Log($"bb setStockFlag {market.DisplayFlavors.Count} {market.ShuffledOrder.Count}");
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#endif
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// 陳列表示更新(陳列13=650ms,7=350ms)
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var stocks = market.DisplayFlavors
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.Select((flavor, index) => (flavor, index))
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.Where(data => market.ShuffledOrder.Contains(data.index))
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.Select(data => (data.index, new ProductStockData
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{
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FlavorId = data.flavor,
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Rarity = ProductRarity.Normal,
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}))
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.ToList();
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var stocks = market.ShuffledOrder.Select(i => (i, market.DisplayFlavors[i])).ToList();
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cartView.SetStock(stocks, true);
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}
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});
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@ -207,16 +184,22 @@ public class MarketManager : MonoBehaviour
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}).AddTo(customerAnimator);
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var eventTrigger = customerAnimator.gameObject.AddComponent<ObservableEventTrigger>();
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eventTrigger.OnPointerClickAsObservable()
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.TakeWhile(_ => market.CurrentShopState.Value != ShopState.Close)
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.Where(_ => market.CurrentShopState.Value != ShopState.Close)
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.Take(1)
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.Subscribe(_ =>
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{
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controller.Tapped();
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customerAnimator.ShowTapReaction();
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if (customerAnimator.TryGetComponent(typeof(Collider2D), out var target))
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{
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Destroy(target);
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}
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if (controller.State.Value == CustomerState.Leave
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|| controller.State.Value == CustomerState.EatingLeave
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|| controller.State.Value == CustomerState.SadLeave)
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{
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return;
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}
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controller.Tapped();
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customerAnimator.ShowTapReaction();
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}).AddTo(customerAnimator);
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}
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}
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@ -42,7 +42,7 @@ public class ProductManagement : MonoBehaviour
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};
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// タンク並び替え
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gameData.StorageTanks = gameData.StorageTanks.OrderBy(tank => tank.Stock == 0).ToList();
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gameData.StorageTanks = gameData.StorageTanks.OrderBy(tank => tank.IsEmpty).ToList();
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// タンク設定
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var tankList = view.SetTanks(priceList);
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@ -105,7 +105,9 @@ public class ProductManagement : MonoBehaviour
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{
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state.Value = ManagementState.None;
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var tankData = gameData.StorageTanks[tankView.TankNumber - 1];
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var totalStock = gameData.ShopStock.Sum(x => x) + gameData.StorageTanks.Where(x => x.FlavorId == tankData.FlavorId).Sum(x => x.Stock);
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var shopStock = gameData.ShopStock.Count(data => data.FlavorId == tankData.FlavorId);
|
||||
var tankStock = gameData.StorageTanks.Where(x => x.FlavorId == tankData.FlavorId).Sum(x => x.Stock);
|
||||
var totalStock = shopStock + tankStock;
|
||||
var recipe = RecipeData.GetRecipe(tankData.FlavorId);
|
||||
var price = recipe?.Price ?? 0;
|
||||
List<(ProductRarity rarity, int price, int stock)> raritySummaryData = rarityDataList.Select(x =>
|
||||
|
|
@ -253,6 +255,7 @@ public class ProductManagement : MonoBehaviour
|
|||
{
|
||||
state.Value = ManagementState.None;
|
||||
GameDataManager.GameData.StorageTanks[tankNumber - 1].ClearStock();
|
||||
GameDataManager.SaveGameData();
|
||||
// 試食フラグに終了時間を設定
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -72,7 +72,7 @@ public class RecipeDetailView : MonoBehaviour
|
|||
var gameData = GameDataManager.GameData;
|
||||
|
||||
// 在庫
|
||||
var shopStock = gameData.ShopStock.FindAll(x => x == data.id).Count;
|
||||
var shopStock = gameData.ShopStock.Count(stockData => stockData.FlavorId == data.id);
|
||||
var tankStock = gameData.StorageTanks.FindAll(x => x.FlavorId == data.id).Sum(x => x.Stock);
|
||||
flavorStock.text = string.Format(flavorStockFormat, shopStock + tankStock);
|
||||
flavorName.text = data.name;
|
||||
|
|
|
|||
|
|
@ -83,8 +83,7 @@ public sealed class GameData {
|
|||
public List<MaterialData> Material = new List<MaterialData>();
|
||||
// 店頭ポップコーン在庫
|
||||
[DataMember(Name = "Data19")]
|
||||
private int[] shopStock;
|
||||
public List<int> ShopStock;
|
||||
public List<ProductStockData> ShopStock;
|
||||
// タンクポップコーン在庫
|
||||
[DataMember(Name = "Data20")]
|
||||
public List<StorageTank> StorageTanks;
|
||||
|
|
@ -196,7 +195,7 @@ public sealed class GameData {
|
|||
// avatarIdList = avatarIdArray == null ? new List<int>() : avatarIdArray.ToList();
|
||||
// newAvatarIdList = newAvatarIdArray == null ? new List<int>() : newAvatarIdArray.ToList();
|
||||
// lastAdRewardTimeList = lastAdRewardTimeArray == null ? new List<long>() : lastAdRewardTimeArray.ToList();
|
||||
ShopStock = shopStock?.ToList() ?? new List<int>();
|
||||
ShopStock = ShopStock ?? new List<ProductStockData>();
|
||||
Pans = Pans ?? new int[0];
|
||||
TotalSalesList = TotalSalesList ?? new List<ProductStockData>();
|
||||
AchievedMission = achievedMission?.ToList() ?? new List<int>();
|
||||
|
|
@ -214,7 +213,6 @@ public sealed class GameData {
|
|||
// avatarIdArray = avatarIdList.ToArray();
|
||||
// newAvatarIdArray = newAvatarIdList.ToArray();
|
||||
// lastAdRewardTimeArray = lastAdRewardTimeList.ToArray();
|
||||
shopStock = ShopStock.ToArray();
|
||||
achievedMission = AchievedMission.ToArray();
|
||||
}
|
||||
private KeyValueOfintint[] DictionaryToArray(Dictionary<int, int> dictionary){
|
||||
|
|
|
|||
Loading…
Reference in New Issue