ミッションタブに都市アイコン追加
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@ -106,4 +106,9 @@ public class MissionListView : MonoBehaviour
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throw new ArgumentOutOfRangeException(nameof(category), category, null);
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}
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}
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public void SetCityIcon(Transform prefab)
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{
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normalTab.SetCityIcon(prefab);
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}
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}
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@ -47,6 +47,9 @@ public class MissionManager : MonoBehaviour
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onAchieved = LocalCacheManager.Load<Action<bool>>(AchievedCallbackTag, null);
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var gameData = GameDataManager.GameData;
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var cityDataList = SpreadsheetDataManager.Instance.GetBaseDataList<CityData>(Const.CityDataSheet);
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var cityData = cityDataList.First(data => data.id == GameDataManager.GameData.CurrentCityId);
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listView.SetCityIcon(cityData.GetIconPrefab());
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// デイリーカウントダウン
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var limitTime = gameData.GetDailyMissionLimitTime();
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@ -9,6 +9,8 @@ public class MissionTabView : MonoBehaviour
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[SerializeField] private GameObject onObject;
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[SerializeField] private GameObject offObject;
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[SerializeField] private GameObject indicator;
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[SerializeField] private Transform onCityIconTarget;
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[SerializeField] private Transform offCityIconTarget;
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public IObservable<Unit> ClickObservable => button.OnClickAsObservable().TakeUntilDestroy(this);
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public void SetToggle(bool active)
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{
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{
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indicator.SetActive(active);
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}
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public void SetCityIcon(Transform prefab)
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{
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onCityIconTarget.DestroyAllChildrens();
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offCityIconTarget.DestroyAllChildrens();
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Instantiate(prefab, onCityIconTarget);
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Instantiate(prefab, offCityIconTarget);
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}
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}
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