ミッションワールド対応

This commit is contained in:
kimura 2022-10-14 15:50:31 +09:00
parent bd8ae721f5
commit edc82ad043
1 changed files with 153 additions and 148 deletions

View File

@ -24,6 +24,9 @@ public class MissionManager : MonoBehaviour
private int dailyIndicateFlag;
private Action<bool> onAchieved;
private GameData globalGameData;
private GameData cityGameData;
private void Start()
{
closeButton.OnClickAsObservable().Take(1).Subscribe(_ =>
@ -40,8 +43,11 @@ public class MissionManager : MonoBehaviour
});
}).AddTo(this);
globalGameData = GameDataManager.GameData;
cityGameData = GameDataManager.GetCurrentCityGameData();
onAchieved = LocalCacheManager.Load<Action<bool>>(AchievedCallbackTag, null);
var cityDataList = SpreadsheetDataManager.Instance.GetBaseDataList<CityData>(Const.CityDataSheet);
var cityData = cityDataList.First(data => data.id == GameDataManager.GameData.CurrentCityId);
var cityData = cityDataList.First(data => data.id == globalGameData.CurrentCityId);
listView.SetCityIcon(cityData.GetIconPrefab());
var timeLimitTextValue = string.Empty;
@ -49,15 +55,12 @@ public class MissionManager : MonoBehaviour
{
timeLimitText.text = category == MissionCategory.Daily ? timeLimitTextValue : cityData.Name;
}).AddTo(this);
onAchieved = LocalCacheManager.Load<Action<bool>>(AchievedCallbackTag, null);
var gameData = GameDataManager.GameData;
// デイリーカウントダウン
Observable.Timer(TimeSpan.Zero, TimeSpan.FromSeconds(1f))
.Select(x => gameData.GetDailyMissionLimitTime())
.Select(x => globalGameData.GetDailyMissionLimitTime())
.TakeWhile(x => x.TotalSeconds > 0)
.StartWith(gameData.GetDailyMissionLimitTime())
.StartWith(globalGameData.GetDailyMissionLimitTime())
.Subscribe(x =>
{
timeLimitTextValue = GetTimeLimitText(x);
@ -76,15 +79,15 @@ public class MissionManager : MonoBehaviour
completeMissionView = missionView;
var missionData = new MissionData()
{
count = gameData.dailyMissionIdArray.Length,
count = globalGameData.dailyMissionIdArray.Length,
reward = Const.DailyMissionCompleteRewardShopCustomizeCoin,
category = (int)MissionCategory.Daily,
rewardType = (int)MissionRewardType.ShopCustomizeCoin
};
var progressValue = gameData.dailyMissionAchievedIdArray.Length;
var progressValue = globalGameData.dailyMissionAchievedIdArray.Length;
missionView.SetData(missionData, progressValue, ScriptLocalization.UI.MissionAllDailyMissionAchieved);
missionView.SetButtonActive(missionData.count <= progressValue);
if (gameData.dailyMissionCompleted) // 達成済み
if (globalGameData.dailyMissionCompleted) // 達成済み
{
missionView.SetRewarded();
}
@ -103,20 +106,20 @@ public class MissionManager : MonoBehaviour
GetReward(missionData);
missionView.SetRewarded();
// 達成ID保存
gameData.dailyMissionCompleted = true;
globalGameData.dailyMissionCompleted = true;
GameDataManager.SaveGameData();
onAchieved?.Invoke(normalIndicateFlag + dailyIndicateFlag > 0);
})));
TransitionManager.Instance.LoadSceneAdditive(GameScenes.MissionAchievement);
}).AddTo(missionView);
}
foreach (var missionData in missionList.Where(data => gameData.dailyMissionIdArray.Contains(data.id)))
foreach (var missionData in missionList.Where(data => globalGameData.dailyMissionIdArray.Contains(data.id)))
{
var missionView = listView.AddItemView(missionData);
var progressValue = GetDailyProgressValue(missionData);
missionView.SetData(missionData, progressValue);
missionView.SetButtonActive(missionData.count <= progressValue);
if (gameData.dailyMissionAchievedIdArray.Contains(missionData.id)) // 達成済み
if (globalGameData.dailyMissionAchievedIdArray.Contains(missionData.id)) // 達成済み
{
missionView.SetRewarded();
}
@ -135,12 +138,12 @@ public class MissionManager : MonoBehaviour
GetReward(missionData);
missionView.SetRewarded();
// 達成ID保存
gameData.dailyMissionAchievedIdArray = new List<int>(gameData.dailyMissionAchievedIdArray){missionData.id}.ToArray();
globalGameData.dailyMissionAchievedIdArray = new List<int>(globalGameData.dailyMissionAchievedIdArray){missionData.id}.ToArray();
GameDataManager.SaveGameData();
// デイリーミッションコンプリート判定
completeMissionView.ChangeProgress(gameData.dailyMissionIdArray.Length, gameData.dailyMissionAchievedIdArray.Length);
completeMissionView.SetButtonActive(gameData.dailyMissionIdArray.Length <= gameData.dailyMissionAchievedIdArray.Length);
if (gameData.dailyMissionIdArray.Length <= gameData.dailyMissionAchievedIdArray.Length)
completeMissionView.ChangeProgress(globalGameData.dailyMissionIdArray.Length, globalGameData.dailyMissionAchievedIdArray.Length);
completeMissionView.SetButtonActive(globalGameData.dailyMissionIdArray.Length <= globalGameData.dailyMissionAchievedIdArray.Length);
if (globalGameData.dailyMissionIdArray.Length <= globalGameData.dailyMissionAchievedIdArray.Length)
{
dailyIndicateFlag++;
listView.SetIndicator(MissionCategory.Daily, dailyIndicateFlag > 0);
@ -159,23 +162,23 @@ public class MissionManager : MonoBehaviour
// ミッション表示
normalIndicateFlag = 0;
var latestMissionList = missionList
.Where(data => data.Category == MissionCategory.Normal && data.shopLevel <= GameDataManager.GameData.ViewedShopLevel)
.Where(data => data.Category == MissionCategory.Normal && data.shopLevel <= globalGameData.ViewedShopLevel)
.GroupBy(data => data.Condition, (cond, list) =>
{
return list.FirstOrDefault(data => !GameDataManager.GameData.AchievedMission.Contains(data.id)) ?? list.Last();
return list.FirstOrDefault(data => !cityGameData.AchievedMission.Contains(data.id)) ?? list.Last();
});
latestMissionList = latestMissionList.Where(data => CheckAvailableMission(data, GameDataManager.GameData.MyRecipes));
latestMissionList = latestMissionList.Where(data => CheckAvailableMission(data, globalGameData.MyRecipes));
// 達成済み未獲得,進行中,すべて達成の順にミッションを並べ替え
latestMissionList = latestMissionList.OrderByDescending(data => data.RewardType == MissionRewardType.ShopCustomizeCoin);
latestMissionList = latestMissionList.OrderByDescending(data => data.count <= GetProgressValue(data));
latestMissionList = latestMissionList.OrderBy(data => GameDataManager.GameData.AchievedMission.Contains(data.id));
latestMissionList = latestMissionList.OrderBy(data => cityGameData.AchievedMission.Contains(data.id));
foreach (var missionData in latestMissionList)
{
var missionView = listView.AddItemView(missionData);
var progressValue = GetProgressValue(missionData);
missionView.SetData(missionData, progressValue);
missionView.SetButtonActive(missionData.count <= progressValue);
if (GameDataManager.GameData.AchievedMission.Contains(missionData.id)) // 達成済み
if (cityGameData.AchievedMission.Contains(missionData.id)) // 達成済み
{
missionView.SetRewarded();
}
@ -193,7 +196,7 @@ public class MissionManager : MonoBehaviour
{
GetReward(missionData);
// 達成ID保存
GameDataManager.GameData.AchievedMission.Add(missionData.id);
cityGameData.AchievedMission.Add(missionData.id);
GameDataManager.SaveGameData();
listView.ResetItemList(MissionCategory.Normal);
// 通常ミッションリスト更新
@ -222,6 +225,8 @@ public class MissionManager : MonoBehaviour
public static bool CheckAvailableMission(MissionData missionData, int[] myRecipe)
{
// 購入レシピなど所持判定
// ここ、今後追加メンテがだるいのでシートかScriptableObjectに逃したい
// 自動生成とか理想だけどenum不使用でもいい
switch (missionData.Condition)
{
case MissionCondition.NoriSoysourceSalesCount:
@ -251,129 +256,129 @@ public class MissionManager : MonoBehaviour
public static int GetProgressValue(MissionData missionData)
{
var gameData = GameDataManager.GameData;
var globalGameData = GameDataManager.GameData;
switch (missionData.Condition)
{
case MissionCondition.CornCount:
return gameData.TotalAddCornSeed;
return globalGameData.TotalAddCornSeed;
case MissionCondition.CustomerCount: // タップor来客した数
return gameData.TotalCustomerCount;
return globalGameData.TotalCustomerCount;
case MissionCondition.SalesCount: // 売った数
return gameData.TotalSales;
return globalGameData.TotalSales;
case MissionCondition.RareSalesCount: // レアを売った数
return gameData.RareTotalSales;
return globalGameData.RareTotalSales;
case MissionCondition.RecipeCount: // レシピの数
return gameData.MyRecipes.Length;
return globalGameData.MyRecipes.Length;
case MissionCondition.CoinConsumeCount: // コイン消費数
return gameData.TotalSubCoin;
return globalGameData.TotalSubCoin;
case MissionCondition.BulkOrderDeliveredCount:
return gameData.BulkOrderDeliveredCount;
return globalGameData.BulkOrderDeliveredCount;
case MissionCondition.SaltSalesCount:
return gameData.GetTotalSalesByFlavor(1);
return globalGameData.GetTotalSalesByFlavor(1);
case MissionCondition.RareSaltSalesCount:
return gameData.GetTotalSalesByFlavorWithRare(1);
return globalGameData.GetTotalSalesByFlavorWithRare(1);
case MissionCondition.CaramelSalesCount:
return gameData.GetTotalSalesByFlavor(2);
return globalGameData.GetTotalSalesByFlavor(2);
case MissionCondition.RareCaramelSalesCount:
return gameData.GetTotalSalesByFlavorWithRare(2);
return globalGameData.GetTotalSalesByFlavorWithRare(2);
case MissionCondition.PepperSalesCount:
return gameData.GetTotalSalesByFlavor(3);
return globalGameData.GetTotalSalesByFlavor(3);
case MissionCondition.RarePepperSalesCount:
return gameData.GetTotalSalesByFlavorWithRare(3);
return globalGameData.GetTotalSalesByFlavorWithRare(3);
case MissionCondition.HoneySalesCount:
return gameData.GetTotalSalesByFlavor(4);
return globalGameData.GetTotalSalesByFlavor(4);
case MissionCondition.RareHoneySalesCount:
return gameData.GetTotalSalesByFlavorWithRare(4);
return globalGameData.GetTotalSalesByFlavorWithRare(4);
case MissionCondition.CheeseSalesCount:
return gameData.GetTotalSalesByFlavor(5);
return globalGameData.GetTotalSalesByFlavor(5);
case MissionCondition.RareCheeseSalesCount:
return gameData.GetTotalSalesByFlavorWithRare(5);
return globalGameData.GetTotalSalesByFlavorWithRare(5);
case MissionCondition.SoysourceSalesCount:
return gameData.GetTotalSalesByFlavor(6);
return globalGameData.GetTotalSalesByFlavor(6);
case MissionCondition.RareSoysourceSalesCount:
return gameData.GetTotalSalesByFlavorWithRare(6);
return globalGameData.GetTotalSalesByFlavorWithRare(6);
case MissionCondition.StrawberrySalesCount:
return gameData.GetTotalSalesByFlavor(7);
return globalGameData.GetTotalSalesByFlavor(7);
case MissionCondition.RareStrawberrySalesCount:
return gameData.GetTotalSalesByFlavorWithRare(7);
return globalGameData.GetTotalSalesByFlavorWithRare(7);
case MissionCondition.GreenteaSalesCount:
return gameData.GetTotalSalesByFlavor(8);
return globalGameData.GetTotalSalesByFlavor(8);
case MissionCondition.RareGreenteaSalesCount:
return gameData.GetTotalSalesByFlavorWithRare(8);
return globalGameData.GetTotalSalesByFlavorWithRare(8);
case MissionCondition.ChocolateSalesCount:
return gameData.GetTotalSalesByFlavor(9);
return globalGameData.GetTotalSalesByFlavor(9);
case MissionCondition.RareChocolateSalesCount:
return gameData.GetTotalSalesByFlavorWithRare(9);
return globalGameData.GetTotalSalesByFlavorWithRare(9);
case MissionCondition.NoriSaltSalesCount:
return gameData.GetTotalSalesByFlavor(10);
return globalGameData.GetTotalSalesByFlavor(10);
case MissionCondition.RareNoriSaltSalesCount:
return gameData.GetTotalSalesByFlavorWithRare(10);
return globalGameData.GetTotalSalesByFlavorWithRare(10);
case MissionCondition.ButterSoysourceSalesCount:
return gameData.GetTotalSalesByFlavor(11);
return globalGameData.GetTotalSalesByFlavor(11);
case MissionCondition.RareButterSoysourceSalesCount:
return gameData.GetTotalSalesByFlavorWithRare(11);
return globalGameData.GetTotalSalesByFlavorWithRare(11);
case MissionCondition.PepperCheeseSalesCount:
return gameData.GetTotalSalesByFlavor(12);
return globalGameData.GetTotalSalesByFlavor(12);
case MissionCondition.RarePepperCheeseSalesCount:
return gameData.GetTotalSalesByFlavorWithRare(12);
return globalGameData.GetTotalSalesByFlavorWithRare(12);
case MissionCondition.SaltCaramelSalesCount:
return gameData.GetTotalSalesByFlavor(13);
return globalGameData.GetTotalSalesByFlavor(13);
case MissionCondition.RareSaltCaramelSalesCount:
return gameData.GetTotalSalesByFlavorWithRare(13);
return globalGameData.GetTotalSalesByFlavorWithRare(13);
case MissionCondition.NoriButterSalesCount:
return gameData.GetTotalSalesByFlavor(14);
return globalGameData.GetTotalSalesByFlavor(14);
case MissionCondition.RareNoriButterSalesCount:
return gameData.GetTotalSalesByFlavorWithRare(14);
return globalGameData.GetTotalSalesByFlavorWithRare(14);
case MissionCondition.MilkChocolateSalesCount:
return gameData.GetTotalSalesByFlavor(15);
return globalGameData.GetTotalSalesByFlavor(15);
case MissionCondition.RareMilkChocolateSalesCount:
return gameData.GetTotalSalesByFlavorWithRare(15);
return globalGameData.GetTotalSalesByFlavorWithRare(15);
case MissionCondition.CaramelCheeseSalesCount:
return gameData.GetTotalSalesByFlavor(16);
return globalGameData.GetTotalSalesByFlavor(16);
case MissionCondition.RareCaramelCheeseSalesCount:
return gameData.GetTotalSalesByFlavorWithRare(16);
return globalGameData.GetTotalSalesByFlavorWithRare(16);
case MissionCondition.HoneyButterSalesCount:
return gameData.GetTotalSalesByFlavor(17);
return globalGameData.GetTotalSalesByFlavor(17);
case MissionCondition.RareHoneyButterSalesCount:
return gameData.GetTotalSalesByFlavorWithRare(17);
return globalGameData.GetTotalSalesByFlavorWithRare(17);
case MissionCondition.GreenteaMilkSalesCount:
return gameData.GetTotalSalesByFlavor(18);
return globalGameData.GetTotalSalesByFlavor(18);
case MissionCondition.RareGreenteaMilkSalesCount:
return gameData.GetTotalSalesByFlavorWithRare(18);
return globalGameData.GetTotalSalesByFlavorWithRare(18);
case MissionCondition.StrawberryChocolaSalesCount:
return gameData.GetTotalSalesByFlavor(19);
return globalGameData.GetTotalSalesByFlavor(19);
case MissionCondition.RareStrawberryChocolateSalesCount:
return gameData.GetTotalSalesByFlavorWithRare(19);
return globalGameData.GetTotalSalesByFlavorWithRare(19);
case MissionCondition.NoriSoysourceSalesCount:
return gameData.GetTotalSalesByFlavor(20);
return globalGameData.GetTotalSalesByFlavor(20);
case MissionCondition.RareNoriSoysourceSalesCount:
return gameData.GetTotalSalesByFlavorWithRare(20);
return globalGameData.GetTotalSalesByFlavorWithRare(20);
case MissionCondition.SaltButterSalesCount:
return gameData.GetTotalSalesByFlavor(21);
return globalGameData.GetTotalSalesByFlavor(21);
case MissionCondition.RareSaltButterSalesCount:
return gameData.GetTotalSalesByFlavorWithRare(21);
return globalGameData.GetTotalSalesByFlavorWithRare(21);
case MissionCondition.StrawberryMilkSalesCount:
return gameData.GetTotalSalesByFlavor(22);
return globalGameData.GetTotalSalesByFlavor(22);
case MissionCondition.RareStrawberryMilkSalesCount:
return gameData.GetTotalSalesByFlavorWithRare(22);
return globalGameData.GetTotalSalesByFlavorWithRare(22);
case MissionCondition.SaltChocolateSalesCount:
return gameData.GetTotalSalesByFlavor(23);
return globalGameData.GetTotalSalesByFlavor(23);
case MissionCondition.RareSaltChocolateSalesCount:
return gameData.GetTotalSalesByFlavorWithRare(23);
return globalGameData.GetTotalSalesByFlavorWithRare(23);
case MissionCondition.ChocolateGreenteaSalesCount:
return gameData.GetTotalSalesByFlavor(24);
return globalGameData.GetTotalSalesByFlavor(24);
case MissionCondition.RareChocolateGreenteaSalesCount:
return gameData.GetTotalSalesByFlavorWithRare(24);
return globalGameData.GetTotalSalesByFlavorWithRare(24);
case MissionCondition.WatchVideo:
return gameData.adCount;
return globalGameData.adCount;
case MissionCondition.VipCustomer:
return gameData.TotalVipCustomer;
return globalGameData.TotalVipCustomer;
case MissionCondition.UseFertilizer:
return gameData.TotalUseFertiliser;
return globalGameData.TotalUseFertiliser;
case MissionCondition.UseAdWalker:
return gameData.TotalUseAdWalker;
return globalGameData.TotalUseAdWalker;
case MissionCondition.UseAutoCook:
return gameData.TotalUseAutoCook;
return globalGameData.TotalUseAutoCook;
default:
return 0;
}
@ -381,129 +386,129 @@ public class MissionManager : MonoBehaviour
public static int GetDailyProgressValue(MissionData missionData)
{
var gameData = GameDataManager.GameData;
var globalGameData = GameDataManager.GameData;
switch (missionData.Condition)
{
case MissionCondition.CornCount:
return gameData.DailyTotalAddCornSeed;
return globalGameData.DailyTotalAddCornSeed;
case MissionCondition.CustomerCount: // タップor来客した数
return gameData.DailyTotalCustomerCount;
return globalGameData.DailyTotalCustomerCount;
case MissionCondition.SalesCount: // 売った数
return gameData.DailyTotalSales;
return globalGameData.DailyTotalSales;
case MissionCondition.RareSalesCount: // レアを売った数
return gameData.DailyRareTotalSales;
return globalGameData.DailyRareTotalSales;
case MissionCondition.RecipeCount: // レシピの数
return gameData.DailyRecipeGetCount;
return globalGameData.DailyRecipeGetCount;
case MissionCondition.CoinConsumeCount: // コイン消費数
return gameData.DailyTotalSubCoin;
return globalGameData.DailyTotalSubCoin;
case MissionCondition.BulkOrderDeliveredCount:
return gameData.DailyBulkOrderDeliveredCount;
return globalGameData.DailyBulkOrderDeliveredCount;
case MissionCondition.SaltSalesCount:
return gameData.GetDailyTotalSalesByFlavor(1);
return globalGameData.GetDailyTotalSalesByFlavor(1);
case MissionCondition.RareSaltSalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(1);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(1);
case MissionCondition.CaramelSalesCount:
return gameData.GetDailyTotalSalesByFlavor(2);
return globalGameData.GetDailyTotalSalesByFlavor(2);
case MissionCondition.RareCaramelSalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(2);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(2);
case MissionCondition.PepperSalesCount:
return gameData.GetDailyTotalSalesByFlavor(3);
return globalGameData.GetDailyTotalSalesByFlavor(3);
case MissionCondition.RarePepperSalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(3);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(3);
case MissionCondition.HoneySalesCount:
return gameData.GetDailyTotalSalesByFlavor(4);
return globalGameData.GetDailyTotalSalesByFlavor(4);
case MissionCondition.RareHoneySalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(4);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(4);
case MissionCondition.CheeseSalesCount:
return gameData.GetDailyTotalSalesByFlavor(5);
return globalGameData.GetDailyTotalSalesByFlavor(5);
case MissionCondition.RareCheeseSalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(5);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(5);
case MissionCondition.SoysourceSalesCount:
return gameData.GetDailyTotalSalesByFlavor(6);
return globalGameData.GetDailyTotalSalesByFlavor(6);
case MissionCondition.RareSoysourceSalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(6);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(6);
case MissionCondition.StrawberrySalesCount:
return gameData.GetDailyTotalSalesByFlavor(7);
return globalGameData.GetDailyTotalSalesByFlavor(7);
case MissionCondition.RareStrawberrySalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(7);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(7);
case MissionCondition.GreenteaSalesCount:
return gameData.GetDailyTotalSalesByFlavor(8);
return globalGameData.GetDailyTotalSalesByFlavor(8);
case MissionCondition.RareGreenteaSalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(8);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(8);
case MissionCondition.ChocolateSalesCount:
return gameData.GetDailyTotalSalesByFlavor(9);
return globalGameData.GetDailyTotalSalesByFlavor(9);
case MissionCondition.RareChocolateSalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(9);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(9);
case MissionCondition.NoriSaltSalesCount:
return gameData.GetDailyTotalSalesByFlavor(10);
return globalGameData.GetDailyTotalSalesByFlavor(10);
case MissionCondition.RareNoriSaltSalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(10);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(10);
case MissionCondition.ButterSoysourceSalesCount:
return gameData.GetDailyTotalSalesByFlavor(11);
return globalGameData.GetDailyTotalSalesByFlavor(11);
case MissionCondition.RareButterSoysourceSalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(11);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(11);
case MissionCondition.PepperCheeseSalesCount:
return gameData.GetDailyTotalSalesByFlavor(12);
return globalGameData.GetDailyTotalSalesByFlavor(12);
case MissionCondition.RarePepperCheeseSalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(12);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(12);
case MissionCondition.SaltCaramelSalesCount:
return gameData.GetDailyTotalSalesByFlavor(13);
return globalGameData.GetDailyTotalSalesByFlavor(13);
case MissionCondition.RareSaltCaramelSalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(13);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(13);
case MissionCondition.NoriButterSalesCount:
return gameData.GetDailyTotalSalesByFlavor(14);
return globalGameData.GetDailyTotalSalesByFlavor(14);
case MissionCondition.RareNoriButterSalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(14);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(14);
case MissionCondition.MilkChocolateSalesCount:
return gameData.GetDailyTotalSalesByFlavor(15);
return globalGameData.GetDailyTotalSalesByFlavor(15);
case MissionCondition.RareMilkChocolateSalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(15);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(15);
case MissionCondition.CaramelCheeseSalesCount:
return gameData.GetDailyTotalSalesByFlavor(16);
return globalGameData.GetDailyTotalSalesByFlavor(16);
case MissionCondition.RareCaramelCheeseSalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(16);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(16);
case MissionCondition.HoneyButterSalesCount:
return gameData.GetDailyTotalSalesByFlavor(17);
return globalGameData.GetDailyTotalSalesByFlavor(17);
case MissionCondition.RareHoneyButterSalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(17);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(17);
case MissionCondition.GreenteaMilkSalesCount:
return gameData.GetDailyTotalSalesByFlavor(18);
return globalGameData.GetDailyTotalSalesByFlavor(18);
case MissionCondition.RareGreenteaMilkSalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(18);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(18);
case MissionCondition.StrawberryChocolaSalesCount:
return gameData.GetDailyTotalSalesByFlavor(19);
return globalGameData.GetDailyTotalSalesByFlavor(19);
case MissionCondition.RareStrawberryChocolateSalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(19);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(19);
case MissionCondition.NoriSoysourceSalesCount:
return gameData.GetDailyTotalSalesByFlavor(20);
return globalGameData.GetDailyTotalSalesByFlavor(20);
case MissionCondition.RareNoriSoysourceSalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(20);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(20);
case MissionCondition.SaltButterSalesCount:
return gameData.GetDailyTotalSalesByFlavor(21);
return globalGameData.GetDailyTotalSalesByFlavor(21);
case MissionCondition.RareSaltButterSalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(21);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(21);
case MissionCondition.StrawberryMilkSalesCount:
return gameData.GetDailyTotalSalesByFlavor(22);
return globalGameData.GetDailyTotalSalesByFlavor(22);
case MissionCondition.RareStrawberryMilkSalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(22);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(22);
case MissionCondition.SaltChocolateSalesCount:
return gameData.GetDailyTotalSalesByFlavor(23);
return globalGameData.GetDailyTotalSalesByFlavor(23);
case MissionCondition.RareSaltChocolateSalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(23);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(23);
case MissionCondition.ChocolateGreenteaSalesCount:
return gameData.GetDailyTotalSalesByFlavor(24);
return globalGameData.GetDailyTotalSalesByFlavor(24);
case MissionCondition.RareChocolateGreenteaSalesCount:
return gameData.GetDailyTotalSalesByFlavorWithRare(24);
return globalGameData.GetDailyTotalSalesByFlavorWithRare(24);
case MissionCondition.WatchVideo:
return gameData.DailyWatchVideo;
return globalGameData.DailyWatchVideo;
case MissionCondition.VipCustomer:
return gameData.DailyVipCustomer;
return globalGameData.DailyVipCustomer;
case MissionCondition.UseFertilizer:
return gameData.DailyUseFertiliser;
return globalGameData.DailyUseFertiliser;
case MissionCondition.UseAdWalker:
return gameData.DailyUseAdWalker;
return globalGameData.DailyUseAdWalker;
case MissionCondition.UseAutoCook:
return gameData.DailyUseAutoCook;
return globalGameData.DailyUseAutoCook;
default:
return 0;
}
@ -515,14 +520,14 @@ public class MissionManager : MonoBehaviour
{
case MissionRewardType.Coin:
CoinManager.Instance.AddCoin(missionData.reward);
GameDataManager.GameData.Coin = CoinManager.Instance.OwnCoin;
cityGameData.Coin = CoinManager.Instance.OwnCoin;
break;
case MissionRewardType.ShopCustomizeCoin when ShopCustomizeCoinManager.ExistsInstance:
ShopCustomizeCoinManager.Instance.AddCoin(missionData.reward);
GameDataManager.GameData.ShopCustomizeCoin = ShopCustomizeCoinManager.Instance.OwnCoin;
globalGameData.ShopCustomizeCoin = ShopCustomizeCoinManager.Instance.OwnCoin;
break;
case MissionRewardType.ShopCustomizeCoin:
GameDataManager.GameData.ShopCustomizeCoin += missionData.reward;
globalGameData.ShopCustomizeCoin += missionData.reward;
break;
default:
throw new ArgumentOutOfRangeException();