推送只有iOS,倒计时修改
This commit is contained in:
parent
4d380c4353
commit
edb952b3a1
|
|
@ -50,9 +50,10 @@ public class JoypacManager : MonoBehaviour
|
|||
JoypacAdManager.Instance.Init();//逻辑顺序别动
|
||||
JoypacAnalyticsManager.DesignEvent(StaticStringsEvent.Basic, StaticStringsEvent.PRE_START, StaticStringsEvent.PRE_START);
|
||||
|
||||
#if UNITY_IOS
|
||||
LocalNotificationManager.Instance.Init();//推送
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#if ANDROID_GP
|
||||
JoypacFBManager.Instance.Init();
|
||||
|
|
|
|||
|
|
@ -59,7 +59,7 @@ public class ShopHeaderTabView : MonoBehaviour
|
|||
m_videobutton.gameObject.SetActive(false);
|
||||
// timetextObject.SetActive(true);
|
||||
|
||||
timetextObject.text = string.Format("8折促销中 {0:D2}:{1:D2}", 60 - dateTime.Minute, 60 - dateTime.Second);
|
||||
timetextObject.text = string.Format("8折促销中 {0:D2}:{1:D2}", 59 - dateTime.Minute, 59 - dateTime.Second);
|
||||
if (null != freshSale)
|
||||
{
|
||||
freshSale(true);
|
||||
|
|
|
|||
Loading…
Reference in New Issue