次のオーダーをチェックする処理を修正
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@ -110,6 +110,7 @@ public class BulkOrder : MonoBehaviour
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// オーダー上限を超えるとそのLevelでの注文終了
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if (gameData.DeliveredOrder.Count == bulkOrderData.maxOrder)
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{
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gameData.DeliveredOrder.Clear();
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gameData.AchievedOrderLevel = bulkOrderData.shopLevel;
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}
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GameDataManager.SaveGameData();
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@ -50,13 +50,14 @@ public class KitchenManager : MonoBehaviour
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var bulkOrderList = SpreadsheetDataManager.Instance.GetBaseDataList<BulkOrderData>(Const.BulkOrderDataSheet);
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var bulkOrderData = bulkOrderList.First(data => data.id == gameData.OrderIdInProgress);
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var result = CheckBulkOrder();
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var achieved = bulkOrderData.shopLevel == gameData.AchievedOrderLevel;
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var achieved = gameData.DeliveredOrder.Contains(bulkOrderData.id);
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var cancelled = gameData.OrderIdInProgress == gameData.CancelOrderId;
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GameDataManager.SaveGameData();
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LocalCacheManager.Save(ArchivedCallbackTag, new Action(() =>
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{
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orderIndicatorView.SetIndicate(false, true);
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}));
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orderIndicatorView.SetIndicate(result.result, achieved || gameData.OrderIdInProgress == gameData.CancelOrderId);
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orderIndicatorView.SetIndicate(result.result, achieved || cancelled);
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if (result.result)
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{
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var messageList = SpreadsheetDataManager.Instance.GetBaseDataList<BulkOrderTextData>(Const.BulkOrderTextDataSheet);
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@ -65,7 +66,6 @@ public class KitchenManager : MonoBehaviour
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{
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// タップで更新
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gameData.CompletedProductList.Clear();
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gameData.DeliveredOrder.Clear();
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gameData.OrderIdInProgress = result.nextOrderId;
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if (nextMessageList.Exists(data => data.id == gameData.OrderTextId))
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{
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@ -127,11 +127,12 @@ public class KitchenManager : MonoBehaviour
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{
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return (false, nextOrderId, nextOrderLevel);
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}
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var achieved = gameData.DeliveredOrder.Contains(bulkOrderData.id);
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var nextOrderList = bulkOrderList.Where(data => data.shopLevel == nextOrderLevel).ToList();
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if (!nextOrderList.Exists(data => data.id == gameData.OrderIdInProgress))
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{
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// まだ次のオーダーが設定されてない場合shopLevelの一番若いIDを設定
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// まだ次のオーダーが設定されてない場合nextOrderListの一番若いIDを設定
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nextOrderId = nextOrderList.First().id;
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}
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else if (gameData.OrderIdInProgress == gameData.CancelOrderId && gameData.CancelOrderId > 0)
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@ -141,13 +142,19 @@ public class KitchenManager : MonoBehaviour
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var nextIndex = nextOrderList.FindIndex(data => data.id == gameData.OrderIdInProgress) + 1;
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nextOrderId = nextOrderList[nextIndex >= orderCount ? 0 : nextIndex].id;
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}
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else if (achieved && gameData.DeliveredOrder.Count < bulkOrderData.maxOrder)
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{
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// 現在のオーダーが達成済みかつmaxOrderに達していなければ次のIDを設定
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var orderCount = nextOrderList.Count;
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var nextIndex = nextOrderList.FindIndex(data => data.id == gameData.OrderIdInProgress) + 1;
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nextOrderId = nextOrderList[nextIndex >= orderCount ? 0 : nextIndex].id;
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}
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if (gameData.OrderIdInProgress == nextOrderId)
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{
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return (false, nextOrderId, nextOrderLevel);
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}
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Debug.Log($"{gameData.OrderIdInProgress} {gameData.CancelOrderId} {nextOrderId} {gameData.OrderConditionCount}");
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var orderData = nextOrderList.First(data => data.id == nextOrderId);
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var isFirst = !nextOrderList.Exists(data => data.id == gameData.CancelOrderId);
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var condition = isFirst ? orderData.firstOrderCondition : orderData.retryCondition;
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