From e952bb19e2828f7b071d3ef5f7c7e691b4b22b7a Mon Sep 17 00:00:00 2001 From: kimura Date: Mon, 27 Jun 2022 17:33:29 +0900 Subject: [PATCH] =?UTF-8?q?fix=20=E6=94=B9=E8=A1=8C?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../MyGame/Scenes/MiniGame/Scripts/StageSelectItemView.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageSelectItemView.cs b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageSelectItemView.cs index a757f06a..c18cee30 100644 --- a/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageSelectItemView.cs +++ b/popcorn/Assets/MyGame/Scenes/MiniGame/Scripts/StageSelectItemView.cs @@ -32,10 +32,10 @@ namespace MyGame.Scenes.MiniGame.Scripts switch (stageData.Difficulty) { case ScrollGameDifficulty.Easy: - lockText.text = $"初級のハイスコア{stageData.needScore}以上で開放"; + lockText.text = $"初級のハイスコア\n{stageData.needScore}以上で開放"; break; case ScrollGameDifficulty.Normal: - lockText.text = $"中級のハイスコア{stageData.needScore}以上で開放"; + lockText.text = $"中級のハイスコア\n{stageData.needScore}以上で開放"; break; case ScrollGameDifficulty.Hard: lockText.text = string.Empty;